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BIOGRAPHY

 

      Born on December 6th, 1974, after Brent J. Zorich graduated St. Charles Preparatory High School in 1993, he went into the industrial design department, ranked in the top five nationally, at The Ohio State University, was a member of Sigma Alpha Epsilon fraternity, and graduated as the undergraduate design school student body president with a [THESIS PROJECT REBRANDING NIKE RETAIL]. In undergrad, Brent worked in store sales and visual merchandising for Tommy Hilfiger. In 1997, as a young entrepreneur, Brent mocked up a prototype industrial design concept of a Reebok Golf Sandal incorporating the brand of Greg "The Shark" Norman, and presented the concept to the office of the CEO of Reebok, Paul Fireman, for production. While a student in the design department, Brent had a summer design internship doing illustration work for a nationally ranked luxury SUV design facility named Custom Coach in Columbus, Ohio. There he worked on transportation design for their client, John McConnell, owner of the NHL Columbus Blue Jackets (note: other clients of Custom Coach included John Madden's "The Madden Cruiser"; Deion Sanders; President George H. Bush; and Minister Louis Farrakhan- The Leader of the "Nation of Islam"- who Brent met in person while on site). Afterwards, Brent completed an internship doing corporate interior space design at Continental Office Furniture (Herman Miller) in Columbus, Ohio. Once graduated from The Ohio State University, Brent worked at the architectural firm ranked number 2 in the world, NBBJ, as a post graduate architectural intern with the client being the “Republic of China”. He was fortunate enough to be in several "crit" sessions while on The Beijing Hotel for The Republic of China with the Chairman of Global NBBJ, Friedl Bohm. Brent then moved to Atlanta, Georgia, to work for Gensler, the architectural firm ranked number 1 in the world as an interior architect, focusing on retail design for Gensler Fortune 500 clientele. These projects included both [DESIGN DOCUMENTATION] and [CONSTRUCTION DOCUMENTATION] for one of Gensler's premiere clients: Volkswagen. Brent was lucky enough while working in the studio to attend a firm practices session and meet and greet with M. Arthur Gensler, considered by many to be the most powerful architect on the planet. The key lesson he learned from Mr. Gensler was to be humble in business dealings. Arrogance is the quickest way to lose a client.

 

 

      He left Atlanta and went back to Ohio State’s ACCAD program, where computer graphics were invented in the 1960s by Professor Emeritus Charles Csuri, to complete a masters in computer graphics/ technical direction. Note: key alum of this program had made the liquid alloy T-1000 in “Terminator 2: Judgement Day” starring Arnold Schwarzenegger; the velociraptors in the original 1993 “Jurassic Park” directed by Steven Spielberg; the founder of FOX Blue Sky Studios who created "Ice Age", "Horton Hears a Who", and "The Peanuts Movie"; and the Chief Technology Officer of PIXAR Animation Studios. Of the 50,000 plus students at The Ohio State University, only approximately ten to fifteen students had security access to this ACCAD graduate program building. Graduate admittance into this program is determined by portfolio, and professional and academic achievement.

 

 

      During Brent’s tenure at ACCAD, the facility received a research grant through Brave New Pictures to develop a nationally televised one hour documentary on a newly discovered nano tyrannous dinosaur in Hell Creek, Montana. This one hour documentary, entitled “The Mystery Dinosaur”, aired prime time on both The Discovery Channel and The Science Channel. Brent was key in both modeling and rigging on this feature. As apart of this grant, ACCAD was in full collaboration with The Burpee Museum in Rockford, Illinois, who were having weekly discussions with this ACCAD research group on physiology, anatomy, and biomechanics. Paleontologists from this museum had worked with Dr. Robert Bakker who was Steven Spielberg’s paleontologist consultant on Jurassic Park. ACCAD alum of this project went on to work at studios such as PIXAR, Walt Disney Feature Animation, EA Sports, Sony Pictures Imageworks, Dreamworks Animation, and Activision; with Brent ending up at Lucasfilm. The ACCAD producer on this feature was the former department head of computer animation at The Ringling College of Art and Design. Note, Brent’s graduate thesis was entitled ["RIGGING A PREHISTORIC ANIMAL"] where he automated the rigging process in [PYTHON].

 

 

       Finally in graduate school, he was in a DreamWorks SKG Outreach program being trained by Dreamworks supervisors in animation; and was also fortunate enough to be in a lecture session with Jeffrey Katzenberg. During the lecture, Mr. Katzenberg was asked what the most key role was in the production pipeline; his response was "the rigger." Brent altered his CGI focus from modeling to rigging upon hearing that. This outreach program duration was 20 weeks, with supervisors in the industry who were currently working at DreamWorks Animation bringing such previous film experience to the ACCAD building’s students as "Spider-Man 2", "Finding Nemo", "Shrek", "Shark Tale", and "Madagascar". Brent was also asked to give a lecture, while as a student, to the College of the Arts at Ohio State student body at the Wexner Center for the Arts. There were a total of seven guest lecture supervisors from the program that went into extensive CGI techniques with each of the students on an individual basis. This gave Brent access to a professional pipeline in early development in his computer animation career that is still applicable to the types of work he is doing today. In these sessions, one of the people that he shadowed was the DreamWorks Animation SKG Rigging Supervisor that went over advanced rigging techniques, and first introduced Brent into the power of programming and scripting for automation. This particular supervisor, was the lead on Finding Nemo from PIXAR and who first taught Brent about "proxy rigging."

 

 

       Afterwards, Brent went on to work in San Francisco, California, on Take 2 Interactive’s “NBA 2K”, working with the data of Shaquille O’Neal (TTWO market cap September '18: 15.2 billion) (note: they are also the makers of the top selling IP on the planet, “Grand Theft Auto”); and then on to Orlando, Florida, for EA SPORTS, where he worked on “Superman Returns”, “Tiger Woods PGA Tour”, and as a rigging technical director lead on “Madden NFL” (which is the top grossing video game in North America) (EA market cap September '18: 34.8 billion). While on Madden NFL, Brent was key in breaking new ground in the character setup aspect of the digital football players by working with the Central Football leads in changing the player bodies to be anatomically correct. Previously, the digital players in Madden NFL and NCAA Football had elongated arms to exaggerate a more Disney style art direction. Brent played a key role in converting the players of the top selling title in North America to bio mechanical accuracy. Lastly on Madden NFL, Brent was key in adding 15 to 20 additional leaf joints to the animation rig to add hyper realism in regards to bicep and hamstring flexing. At EA SPORTS, Brent was in bi-monthly global meetings with EA VANCOUVER, EA ORLANDO, and EA LONDON, analyzing and recommending improvement on rigging assets of characters for ELECTRONIC ARTS top titles including "FIFA", "NHL", "NBA Live", "Facebreaker", and "EA Harry Potter." In these meetings, best practices with the ELECTRONIC ARTS BODYSHOP, global technology, global work flow, and global tools were explored.

 

 

       Brent left the United States and moved to Singapore to become senior/ executive trainee/ best practices review committee of Lucasfilm, working with the former Chief Technology Officer of Peter Jackson’s Weta Digital in Wellington, New Zealand (“The Lord of the Rings”). There at Lucasfilm, he worked on “Star Wars” intellectual property (showing work directly to George Lucas), “Indiana Jones IP” for Steven Spielberg, was brought in to work on monthlies prep on “Harry Potter and the Half Blood Prince” (sequence includes Harry Potter and Professor Dumbledore), dailies shot critiquing on “Transformers Revenge of the Fallen” at Industrial Light and Magic research and development meetings (shots include Devastator and Optimus Prime), and color correction work on “Star Wars The Clone Wars” with shots including Cad Bane and Obi-Wan Kenobi, while also frequenting the Skywalker Ranch for research in Marin County in San Francisco, California. The Best Practices Review Committee was a hand selected panel by the former Chief Technology Officer from Weta Digital consisting of approximately ten people. Brent had a strong vocal presence in these meetings where the goal of each was to set the digital standard in modeling, rigging, and rendering, for LucasArts, Lucasfilm Animation, and Industrial Light & Magic. While in Singapore, before being promoted and relocated to the home office in San Francisco, Brent was in a small research group of about six people focusing on film game convergence. In that group, the graphics researchers optimized an environment that was inhabited by Master Yoda from “Star Wars: The Clone Wars”, as well as Anakin Skywalker’s Jedi Apprentice, Ahsoka Tano, from that same series. Brent combined the underlying engineering rigging aspects of the young Jedi with Jango Fett from ILM’s Oscar Nominated “Star Wars Episode 2: Attack of the Clones.” The team used those assets to create a playable level in the Unreal Engine on the XBOX 360, which was shown to Mr. Lucas in Singapore. Before this film game convergence research began, Brent was doing additional exploration in the Autodesk Maya files of such Star Wars characters as General Grievous, Kit Fisto, Anakin Skywalker, Padme Amidala, Jar Jar Binks, and a few others. He was analyzing their character technical direction and looking for ways to improve the control set ups to build out universally within Lucasfilm. In San Francisco, executive training within Lucasfilm Corporate was administered to Brent by the consultancy Engaged Leadership LLC. One of his personal highlights in addition to creating the character technical direction on Jabba the Hutt and Boba Fett was setting up the character code named Ultimate Evil, who was the cover character of Star Wars The Force Unleashed Ultimate Sith Edition. For both spinal research of Jabba as well as biomechanics of Boba he worked with the library of the Skywalker Ranch frequenting the facility in Marin County. Brent’s initial goal was to become a creative studio executive at Lucasfilm. Worldwide published magazine, 3D ARTIST MAGAZINE, did a two page worldwide feature on Brent at Lucasfilm. Note: In 2009, Brent was a workplace stalking victim that led to temporary medical injury causing him to leave Lucasfilm with the perpetrators reported to the FBI.

ARCHITECT M. ARTHUR GENSLER, JR., FAIA, FIIDA, RIBA: THE FOUNDER OF GENSLER (THE DESIGN FIRM RANKED #1 IN THE WORLD).

 
 
 
 
 
 
 

BRENT J. ZORICH MADE HIS GRADUATE SCHOOL DECISION TO GO TO THE OHIO STATE UNIVERSITY DUE TO ALUM OF THIS ACCAD PROGRAM MAKING THE LIQUID ALLOY T-1000 IN "TERMINATOR 2: JUDGEMENT DAY" BY JAMES CAMERON. NOTE: PIONEERS OF THIS PROGRAM HAD ALSO MADE THE VELOCIRAPTORS IN JURASSIC PARK FOR STEVEN SPIELBERG.

 
 
 
 
 
 
 

THIS IS THE T-REX THAT BRENT J. ZORICH MODELED AND RIGGED IN THE ACCAD PROGRAM FOR THE PRIMETIME AIRED "THE MYSTERY DINOSAUR" SPECIAL. AS A CREDIT TO BRENT'S ARTISTIC SKILL SET, THIS WAS ONLY THE THIRD DIGITAL MODEL THAT HE EVER CREATED. HE USED A RIGHT HANDED MOUSE TO SCULPT IT AND BRENT IS LEFT HANDED (HE USED HIS OPPOSITE HAND).

 
 
 
 
 
 
 

BRENT J. ZORICH PHOTOGRAPHED WITH THE ACCAD RESEARCH GROUP (IDENTITIES CONCEALED) DURING THE DREAMWORKS OUTREACH PROGRAM AT OHIO STATE. SEEN IN THIS PHOTO IN COLOR ARE BOTH BRENT AS WELL AS JEFFREY KATZENBERG, WHO IS THE "K" IN DREAMWORKS SKG; WITH THE OTHER TWO BEING STEVEN SPIELBERG AND DAVID GEFFEN.

 
 
 
 
 
 
 

OTHER EARLY PIONEERING FILMS IN COMPUTER GRAPHICS ACCAD ALUMS HAVE BEEN INVOLVED WITH BEFORE 2002.

 
 
 
 
 
 
 
BRENT J. ZORICH AT LUCASFILM ANIMATION SINGAPORE.
 
 
 
 
 
 
 
COMPARISON BETWEEN MADDEN 08 WITH ELONGATED ARMS AND MADDEN 09 FIXED BIOMECHANICAL CORRECT ARMS. THE PROPORTIONS WERE CHANGED ON THIS, ONE OF THE BIGGEST TITLES IN NORTH AMERICA, DUE TO BRENT'S GUIDANCE. DUE TO THE EXECUTIVES AGREEING TO BRENT'S CHANGE, THE ENTIRE ANIMATION LIBRARY FOR CENTRAL FOOTBALL WAS RETARGETED TO ADJUST TO NON EXAGERRATED HUMAN PROPORTIONS ON ELECTRONIC ARTS TOP SELLING ANNUAL MULTI BILLION DOLLAR TITLE: MADDEN NFL.

   
   
BZP PRO MARKETING STRATEGY WORKING.
 
BRENT J. ZORICH'S BZP PRO BOOTH AT SIGGRAPH.
 
BRENT J. ZORICH'S BZP PRO BOOTH AT GDC.

      Brent parted ways with California and Singapore and cofounded an animation software company in Columbus, Ohio, named BZP Pro with investors in the banking industry that are alum of Harvard and Yale from Chicago, Illinois. BZP Pro is engaged with accelerator REV1 VENTURES. The LLC had booth representation at both The Game Developers Conference (GDC) and Siggraph. The animation rigging software he wrote, called The Smart Skinner, had a university penetration of 250 universities on 6 continents (due to BZP Pro’s partnership program), made the cover of a world wide magazine, and was under acquisition review several times; the last time working with a Harvard investment banker formerly from Goldman Sachs. Brent was advised to not sell the formula below 20 million dollars by an affiliate of one of the founders of ILM. With the investment banker, they were in acquisition negotiations with a Silicon Valley headquartered company worth over 100 billion dollars. Note, Mark Zuckerberg's FACEBOOK LLC, according to reports, was at approximately 85 schools pre "Series A" investment; BZP Pro outpenetrated FACEBOOK in university acceptance in the pre "Series A" investment stage with a "freemium" business model similar to FACEBOOK LLC: "free-to-play" for collegiate users with sales through "add-ons".

 

      The initial marketing strategy was that universities would receive the "freemium" software for three years to be fully integrated into their curriculum. Then, upon the fourth year of the universities requesting an upgrade, they would be charged an annual subscription thereafter; with students in the classroom being able to purchase additional individual licenses. The Smart Skinner automates 80 hours of advanced character technical direction into about 20 minutes of labor with minimal cleanup at the technical level of the companies Brent was previously employed, including Industrial Light and Magic's Oscar winning Block Party Rigging Software. Upon purchase, The Smart Skinner perpetual license is active for the current year of Autodesk Maya. When Autodesk Maya upgrades annually, the customer would need to repurchase a new Smart Skinner license. BZP Pro froze the business operation when they were under the last acquisition review with the Silicon Valley company worth over 100 billion dollars and is currently in the process of relaunching. NOTE: Brent took an extended leave of absence to take care of his terminally ill mother who passed from pancreatic cancer, as well as make his father's house ADA compliant who is wheelchair bound with multiple sclerosis. Afterwards, while also updating the Smart Skinner pipeline and adding a pose library, Brent completed rigging prototyping work for both Sony Pictures as well as Walt Disney Feature Animation; working with his partner studio in Los Angeles. Most recently, Brent went under NDA with ADOBE, INC (Market Cap November '19: 142 billion) where, as an illustrator, is on the Photoshop Pre-Release Team for APPLE's IPAD PRO 2 (APPLE Market Cap November '19: 1.17 trillion).

 

   
   
PROSPECT FOR MBA FOCUSING IN COMPUTER SCIENCE
- STANFORD CARDINAL RECRUITING EMAIL -

     While co-operating BZP Pro with his partners, Brent will be able to continue to work on visual effects and video game blockbuster titles [see consulting rates], and is hopeful to pursue additional advanced degrees in Business and Engineering as relates to Entertainment Technology. He is also in the beginning stages of conceptualizing more potential venture funded IP. Brent looks forward to lengthening his technical direction and entrepreneurial portfolio. For fun, Brent enjoys going to four star steakhouse bars to watch ESPN; lecturing at universities around the country on the topic of video game and visual effects development; and at Starbucks, daily, sketching Frank Gehry influenced deconstructive buildings on his iPad Pro 2 (with APPLE Pencil), or Samsung Galaxy Note 10 Plus (with the Samsung S-Pen), using the ADOBE Design Ecosystem software. He is a fan of Ohio State Football, as well as The Chicago Bears, and affiliations of Michael Jordan. His favorite movies are Spider-Man 2, The Lord of the Rings, Harry Potter and the Prisoner of Azkaban, The Fantasia Series, and Star Wars Episode III: Revenge of the Sith. His favorite video games are Lord of the RIngs: The Two Towers, Harry Potter and the Prisoner of Azkaban, and Battlefront II, all by Electronic Arts for the XBOX; Spider-Man, and God of War for the PlayStation 4; and The Batman Arkham Series by Warner Bros Interactive. His favorite music acts are Pink Floyd, Seal, U2, Frank Sinatra, and Metallica. Brent's eventual goal would to be a Chief Visual Officer at a major animation, visual effects, or video game studio similar to someone like Doug Chiang or John Knoll, with Mark Pincus potential: who he had the pleasure of having a brainstorming session. He looks to the creative visual guidance of Peter Jackson and JK Rowling's work for inspiration. Brent hopes to write a memoir one day on his own reflections and professional practices stemming from portfolio experiences as well as collegiate lecturing.

ABOUT INDUSTRIAL LIGHT & MAGIC: NARRATED BY TOM CRUISE.

 

2020: BRENT HAS BEGUN "CONTINUING EDUCATION" CLASSES AT STANFORD UNIVERSITY

 

 

 

 

 

SAMPLE OF FORMER BUSINESS CARDS

 

 

 

 

LUCASFILM, LTD.
 
EA SPORTS
     
     
     
 

 

Architecture firm ranked number one in the world.
 
LUCASFILM Offer Letter Confirming Senior Staff.
     
     
     

 

 

 

2K Offer Sheet    

 

 

 

 

 

 

CURRENT FOLDED TWO SIDED BUSINESS CARDS

 

 

 

 

 

 

GREAT RELATIONS WITH FORMER EMPLOYERS

ILM RECRUITING EMAIL

 

 

 

 

EXAMPLE OF VENTURE CAPITAL INTEREST

PARTICULAR EMAIL ENGAGEMENT FROM KEVIN O'LEARY'S FIRM (ABC SHARK TANK) START ENGINE

 

 

 

 

 

STUDENT WORK AT ACCAD AT THE OHIO STATE UNIVERSITY

 

"DIGITAL ENVIRONMENT"

 

 

GRADUATE MASTERS THESIS AT ACCAD AT THE OHIO STATE UNIVERSITY

 

"AUTORIGGING A DINOSAUR IN PYTHON"

 

 

GRADUATE THESIS DEFENSE VIDEO

 

 

 

BACHELOR OF SCIENCE INDUSTRIAL DESIGN DIPLOMA FROM THE OHIO STATE UNIVERSITY. PROJECT WAS FOR NIKE. THIS DEPARTMENT IS RANKED THIRD IN THE COUNTRY.

 

MASTERS OF ARTS DIPLOMA FROM THE OHIO STATE UNIVERSITY WHERE THE THESIS TOPIC WAS AUTORIGGING A PREHISTORIC ANIMAL IN PYTHON. THIS DEPARTMENT IS WHERE CGI WAS INVENTED IN THE 1960'S.

 

 

 

 

 

FOR EDUCATORS:

THE RATE OF A "PRINCIPAL TECHNICAL ARTIST"

IN THE ANIMATION, VISUAL EFFECTS, OR VIDEO GAME INDUSTRY

ACCORDING TO PAYSA.COM

 

 

 

 

 

TWO PAGE BIOGRAPHY FEATURED IN WORLDWIDE MAGAZINE

 

 

 

 

 

 

QUAD ENGINEERING TECHNOLOGY FEATURED ON COVER

OF WORLDWIDE MAGAZINE

- RIGGING VIDEO CAPTURE OF QUADRUPED (80 HOURS OF WORK COMPLETED IN 10 MINUTES) -

 

 

 

 

 

 

 

 

PROJECTS

 

         
LEAD RIGGING RIGGING LEAD RIGGING RIGGING PROTOTYPING RIGGING
        SPIELBERG PROJECT
         
         
RIGGING RIGGING R AND D RIGGING R AND D LEAD RIGGING

LEAD RIGGING

         
         

RIGGING R AND D

RIGGING LEAD RIGGING RIGGING PROTOTYPING RIGGING
         
         
COMPOSITING DAILIES SHOT CRITIQUING SHOT EDITING MONTHLIES RIGGING CLEANUP RIGGING
COLOR CORRECTION        
         
         
RIGGING ARCHITECTURE ARCHITECTURE ARCHITECTURE ARCHITECTURE
         
         
ARCHITECTURE ARCHITECTURE BRAND AND ARCHITECTURE PRODUCT PITCH TO CHIEF CREATIVE OFFICER
    INDUSTRIAL DESIGN THESIS REEBOK CEO (1997) PRINCIPAL TECH ARTIST
      "THE REEBOK GOLF SANDAL"  
         
         
CHIEF CREATIVE OFFICER CHIEF CREATIVE OFFICER CHIEF CREATIVE OFFICER CHIEF CREATIVE OFFICER CHIEF CREATIVE OFFICER
PRINCIPAL TECH ARTIST PRINCIPAL TECH ARTIST PRINCIPAL TECH ARTIST PRINCIPAL TECH ARTIST PRINCIPAL TECH ARTIST
         
         
CHIEF CREATIVE OFFICER CHIEF CREATIVE OFFICER CHIEF CREATIVE OFFICER RIGGING RIGGING
PRINCIPAL TECH ARTIST PRINCIPAL TECH ARTIST PRINCIPAL TECH ARTIST    


       
         
RIGGING BOOTH OWNER BOOTH OWNER PRE-RELEASE TEAM PARTICIPANT

 

 
  “Spider-Man” is IP I would like to work on. Incorporating Gensler and NBBJ architectural wayfinding principles in the digital environments on “Spider-Man The Movie: The Game” for the Sony PlayStation was initial graduate research, followed by “Auto-Rigging Dinosaurs in Python” at The Ohio State University ACCAD program; as an advisee of the ACCAD Director who was the former head of Animation at The Ringling School of Art and Design. Ideally I would develop a technology that automates the character rigging process of the same character in a feature production ("SPIDER-MAN: INTO THE SPIDER VERSE"), a visual effects production ("SPIDER-MAN: FAR FROM HOME"), and a video game production ("SPIDER-MAN: PLAYSTATION 4"), with one common joint based naming convention where the divisions’ three separate assets could use the same animation data on all three divisions. Note: this developed technology would also work on other Intellectual Property such as Halo, The Lord of the Rings, Harry Potter, and Star Wars.
 
 

 

 

RESUME HTML

 

[ REC LETTERS ] [ FULL RESUME ] [ TWO PAGE RESUME ]

 

 

 
 
 
PROFESSIONAL SUMMARY
 
AFTER WORKING AS AN INTERIOR ARCHITECT AT THE TWO LARGEST ARCHITECTURE FIRMS IN THE WORLD (GENSLER AND NBBJ), PARTICIPATING IN THE DREAMWORKS OUTREACH PROGRAM, HANDLING RIGGING DEVELOPMENT ON NBA 2K AT TAKE-TWO INTERACTIVE, GLOBAL RIGGING MEETING ATTENDEE AND LEAD RIGGING DEVELOPER ON CENTRAL FOOTBALL AT EA SPORTS, AND AT LUCASFILM, THE BEST PRACTICES REVIEW COMMITTEE HAND SELECTED BY FORMER CTO STAFF OF PETER JACKSON’S WETA DIGITAL (THE LORD OF THE RINGS), AS WELL AS AN EXECUTIVE TRAINEE AND SKYWALKER RANCH ALUM SHOWING STAR WARS FILM GAME CONVERGENCE RIGGING WORK TO GEORGE LUCAS DIRECTLY, I COFOUNDED AN ENTREPRENEURIAL VENTURE WHERE I AUTHORED A RIGGING TECHNOLOGY THAT HAS BEEN UNDER ACQUISITION REVIEW THREE TIMES WITH THREE SEPARATE FORTUNE 500 MULTI BILLION DOLLAR COMPANIES (1 OF THE COMPANIES WORTH OVER 120 BILLION); AND ADVISED BY ONE OF THE AFFILIATES OF ONE OF THE FOUNDERS OF INDUSTRIAL LIGHT & MAGIC TO NOT SELL THIS VENTURE IN ACQUISITION BELOW 20 MILLION DOLLARS. THIS TECHNOLOGY WAS RECEIVED BY 250 UNIVERSITIES ON 6 CONTINENTS, OUT PENETRATING FACEBOOK LLC IN UNIVERSITY ACCEPTANCE PRE “SERIES A.” IT ALSO GRACED THE COVER OF A WORLDWIDE MAGAZINE AND HAD ITS OWN BOOTHS AT SIGGRAPH AND GDC. MOST RECENTLY I HAVE BEEN CONSULTING WITH MY PARTNER STUDIO IN LOS ANGELES ON MOTION CAPTURE AND RIGGING DEVELOPMENT FOR SONY PICTURES AS WELL AS WALT DISNEY FEATURE ANIMATION. DUE TO ILLUSTRATION ABILITY, I AM UNDER NON DISCLOSURE WITH ADOBE, INC, TESTING OUT THE ADOBE ECOSYSTEM FOR APPLE’S IPAD. LASTLY, I AM ON THE GROUND STAGES OF DEVELOPING ADDITIONAL TECHNICAL ANIMATION IP. MY UNDERGRADUATE DEGREE AT THE OHIO STATE UNIVERSITY WAS IN INDUSTRIAL DESIGN: WHERE MY THESIS WAS CONCENTRATED ON REBRANDING NIKE RETAIL; AND MY MASTERS DEGREE AT THE OHIO STATE UNIVERSITY WAS FOCUSED IN TECHNICAL ANIMATION, WHERE I AUTOMATED DINOSAUR RIGGING SETUPS IN PYTHON FOR A “WALKING WITH DINOSAURS” PIECE WHICH AIRED ON THE DISCOVERY CHANNEL.
 
 
 
 
 
 
   ADOBE, INC.
• PHOTOSHOP IOS AND OS PRERELEASE TEAM
2019-Current  
       
DESIGN ECOSYSTEM FOR APPLE’S IPAD PRO 2   (selected due to expertise in the area and reputation)
       
 
 
 
 
 

 

   BZP PRO LLC (AUTODESK AUTH DEV)
• CO-FOUNDER
 
• CHIEF CREATIVE OFFICER
 
• PRINCIPAL TECHNICAL ARTIST
2011-Current  
       
WALT DISNEY FEATURE ANIMATION RIGGING PROTOTYPING   (incorporating motion capture HIK to Disney Feature Rigs for “proof of concept”)
       
RIGR RIGGING PIPELINE SOFTWARE   (workflow author from Art=> Skeleton=> Skinning=> ILM Level Control Rig/ Mocap=> In Game Optimized)
       
SMART SKINNER BIPED/ QUADRUPED SOFTWARE   (author of Autodesk software that automates 110 hours of character technical construction into 30 minutes)
       
SONY ASYMMETRICAL RIGGING PROTOTYPING   (Smart Skinner Biped used on character of David Bautista from “Guardians of the Galaxy VOL 2” for proof of concept)
       
SONY SYMMETRICAL RIGGING PROTOTYPING   (Via our sister company, Vitruvian Entertainment: 240 hours of ILM level rigging completed in 70 minutes)
       
SMART SKINNER VERSION 2   (author of Autodesk software that automates modular technology for tails, wings, tentacles, toes)
       
 
 
  As an entrepreneur:
   
1. Cofounded a LLC with Harvard and Yale alum that is engaged to Rev1 Ventures.
   
2. Held booths at the two biggest conferences in entertainment: Siggraph and GDC.
   
3. Singlehandedly engineered a rigging technology software product that consolidates 80 hours of rigging work into 15 minutes at the level of Industrial Light & Magic (previous employer).
   
4. After presenting the technology to a publisher of a worldwide magazine, the rigging technology was included in the worldwide magazine’s accompanying dvd disc.
   
5. Due to innovation, made the cover of a worldwide magazine which showcased the product due to software’s “functionality” and “ease of use.”
   
6. Received public recommendations for the product from several key people in the computer graphics industry including the Siggraph Conference Chairperson.
   
7. Co-designed a “freemium” model marketing strategy out penetrating FACEBOOK LLC pre “series a” where 250 universities on six continents received product accompanied by guest lecturing.
   
8. Have had three Fortune 500 companies (one of the firms being worth 120 billion) submit non disclosures in regards to acquisition of the LLC that were brokered by a former Harvard banking alum of Goldman Sachs. Discussions were held with a fourth international Chinese company by the Goldman Sachs broker as well in regards to acquisition.
   
9. Due to the disruptive nature of the technology I authored, advised by one of the affiliates of one of the founders of Industrial Light & Magic to not sell in an acquisition below 20 million dollars.
   
NOTE: MY LLC HAS BEEN UNDER ACQUISITION REVIEW THREE TIMES WITH THREE SEPARATE FORTUNE 500 COMPANIES DUE TO TECHNOLOGY I WROTE ENTIRELY MYSELF.
 
 
 
 
 
 
   MASTERS DEGREE ACCAD AT THE OHIO STATE UNIVERSITY 2001-04, 2010-11  
 
 
 
 
 
 
   LUCASFILM, LTD.
SENIOR TECHNICAL ARTIST
 
• CORPORATE EXECUTIVE TRAINEE
 
BEST PRACTICES STEERING COMMITTEE
2008-2009  
       
“STAR WARS THE FORCE UNLEASHED
ULTIMATE SITH EDITION”
  (lead character technical construction and submitted concept artwork)
       
“INDIANA JONES AND THE STAFF OF KINGS”   (character technical construction and character deformation R & D)- A Steven Spielberg Project
       
“STAR WARS THE CLONE WARS: SEASON TWO”   (color correction & compositing on two episodes- shots include Cad Bane and Obi-Wan Kenobi)- shown at annual firm wide meeting
       
“TRANSFORMERS REVENGE OF THE FALLEN”   (shot approval in dailies at weekly Industrial Light & Magic Creature R & D meetings- shots include Optimus Prime and Devastator)
       
“STAR WARS THE FORCE UNLEASHED II”   (initial kickoffs, shared assets, file management, character technical construction research and development)
       
“HARRY POTTER AND THE HALF BLOOD PRINCE”   (shot prep for monthlies approved by the head of ILM Singapore)
       
 
 
Key Achievement: Promoted, salary increased, and relocated from Singapore to San Francisco after only five months.
   
Invited by The Director of Animation Technology, former CTO of Peter Jackson’s WETA Digital, to be on the Steering Committee setting “Best Practices” for LucasArts, Lucasfilm Animation, and ILM.
   
Invited to the prestigious Skywalker Ranch on numerous occasions to obtain extensive research that was incorporated into characters Boba Fett and Jabba the Hutt.
   
Converged the Emmy Award winning film Ahsoka Tano with ILM’s Oscar Nominated Jango Fett into an optimised character working in the Unreal Engine that was approved directly by Mr. George Lucas in Singapore.
   
Character exploration, documentation, and benchmarking, of Star Wars IP rigging assets such as General Grievous, The Emperor, Ahsoka Tano, Kit Fisto, Lord Vader, and Anakin Skywalker, in Singapore.
   
Invited into highly coveted Creature Research and Development meetings at Industrial Light & Magic after demonstrating technical ability to ILM Department Supervisor.
   
Admitted into Lucasfilm Executive training via Engaged Leadership LLC after proving strong leadership qualities for the team.
   
The President of LucasArts positively reviewed my executive proposal entitled Offensive Attack Strategy about attacking Lucasfilm opposition and passed it on to the Board of Directors.
   
One of the characters completed with under my lead technical direction, Ultimate Evil, was chosen as the cover of Star Wars The Force Unleashed, a very prestigious honor.
   
Documented and extracted key assets of ILM’s rigging software, Block Party 1, to do quality assurance against Autodesk Maya for multi divisional usage.
 
 
 
 
 
 
   ELECTRONIC ARTS
ASSOCIATE TECHNICAL ARTIST
 
• LEAD RIGGER ON CENTRAL FOOTBALL
2005, 2007-2008  
       
“MADDEN NFL 08”   (shoulder pad research and development. football player skinning)
       
“NCAA FOOTBALL 08”   (shoulder pad research and development. football player skinning)
       
“EA SPORTS MMA”   (prototype rig development)
       
"TIGER WOODS PGA 09”   (prototype rig development)
       
“NFL TOUR”   (in charge of character technical construction for all characters in title)
       
“NFL HEAD COACH 09”   (in charge of character technical construction for all characters in title)
       
“MADDEN NFL 09”   (in charge of character technical construction for all characters in title)
       
“NCAA FOOTBALL 09”   (in charge of character technical construction for all characters in title)
       
“SUPERMAN RETURNS”   (character technical construction of dragon villain character and modeling of Lex Luthor’s wardrobe)
       
 
 
Key Achievement: Salary increased after only three months.
   
After proving technical abilities, invited into monthly global meetings assisting on rigging with EA SPORTS’ “Global Rigging Bodyshop” (FIFA, NHL, Fight Night, included).
   
Pitch to heads of Central Football about EA SPORTS working with NIKE to collaborate on biomechanics and motion capture after requested how to improve the team.
   
Redesigned the football rigging system based on anatomical proportions as opposed to cartoony exaggeration that used the studio custom quaternion node and was implemented on all football titles going forward.
   
10,000 animations (entire football animation library) retargeted to my rigging setup’s redesign on EA SPORTS top grossing multi billion dollar annual title: MADDEN NFL (Central Football).
 
 
 
 
 
 
   2K SPORTS (TAKE 2 INTERACTIVE)

CHARACTER TECHNICAL DIRECTOR

2006   
       
“COLLEGE HOOPS 2K7”   (shoulder deformation tweaking. cheerleader character technical construction)
       
“COLLEGE HOOPS 2K8”   (character technical construction research and development)
       
“NBA 2K8”   (character technical construction research and development- tested on data of Shaquille O’Neal)
       
 
 
 
 
 
 
   DREAMWORKS SKG OUTREACH PROGRAM

PARTICIPANT VIA ACCAD AT THE OHIO STATE UNIVERSITY

2005   
 
 
Key Achievement: Selected to give a lecture at The Wexner Center for the Arts at Ohio State on CGI.
   
Trained by DreamWorks SKG Supervisors in computer graphics with collective experience on Shrek, Madagascar, Sinbad, Spirit, Shark Tale, Finding Nemo, and Spider-Man 2.
 
 
 
 
 
 
   BRAVE NEW PICTURES (THE DISCOVERY CHANNEL)

CHARACTER TECHNICAL DIRECTOR/ ANIMATOR/ COMPOSITOR

2003-2005  
       
“THE MYSTERY DINOSAUR”   (rigging, animating, and compositing of photoreal dinosaurs for national televised “Walking With Dinosaurs" piece.)
       
 
 
 
 
 
 

  

 

GENSLER

(THE ARCHITECTURE FIRM RANKED #1 WORLDWIDE)

 

INTERIOR ARCHITECT 1999-2001  
       
ADIDAS   (store auditing)
       
VOLKSWAGEN   (design and construction documentation)
       
LINCOLN MERCURY   (design development)
       
GTE   (design and construction documentation)
       
SALOMON SMITH BARNEY   (design and construction documentation)
       
 
 
Key Achievement: Salary increased during employment.
   
Recommended to graduate school at ACCAD at The Ohio State University by a partner in the firm.
   
Gave studio presentation as apart of firm training on Industrial Design, Retail, and Brand.
   
Due to proven illustration ability, flown between Atlanta and Charlotte studios to handle marker rendering.
   
Created technical design and construction documentation of both interior and landscape architecture for Fortune 100 clientele.
 
 
 
 
 
 

  

 

NBBJ

(THE ARCHITECTURE FIRM RANKED #2 WORLDWIDE)

 

POST GRADUATE INTERN 1998-1999  
       
THE REPUBLIC OF CHINA (THE BEIJING HOTEL)   (material specification and drafting)
       
 
 
 
 
 
 
 

SOFTWARE EXPERIENCE

  Maya (Master Level of experience), Motion Builder, MEL, Python, Photoshop, ZENO (ILM’s software), After Effects, Final Cut, VRML, Pixar’s Renderman, Slim, HTML, C++, HIK customization and automation for Motion Capture
   
 

EDUCATION

BSID: Bachelor of Science Industrial Design at The Ohio State University: 1998 - Senior Thesis Client: NIKE - Product Invention and CEO Pitch: REEBOK

   
MA: Masters of Arts at the Advanced Computing Center for the Arts and Design (ACCAD) at The Ohio State University: 2011
   
 

HONORS

Undergraduate Industrial Design Department Chairperson’s Recipient Scholarship for being The Ohio State Design Student Body President

   
Initiated as a member of Sigma Alpha Epsilon Fraternity
   
Selected to be included in several “Who’s Who” annual books showcasing top talent in the United States of America
   
 

COFOUNDED AND CEO’D A LLC THAT HAS BEEN FEATURED IN THREE WORLDWIDE MAGAZINES:

COVER STORY

3D ARTIST MAGAZINE ISSUE 10: “Brent Zorich Worldwide Industry Insider at Lucasfilm”

   
3D ARTIST MAGAZINE ISSUE 68: “Worldwide Industry Product Review for BZP PRO”: Software Disc Included in Magazine
   
3D ARTIST MAGAZINE ISSUE 76: “Cover Story of Worldwide Magazine for BZP PRO”: Software Disc Included in Magazine
   
 

COFOUNDED AND CEO’D A LLC THAT HAS
LECTURED AT OVER FORTY UNIVERSITIES:

THE TOPIC WAS CHARACTER TECHNICAL CONSTRUCTION

  SCHOOLS LECTURED INCLUDE USC, SAN JOSE STATE, SHERIDAN, NEW MEXICO STATE UNIVERSITY, DEPAUL, UNC CHAPEL HILL AND CCAD
   
 

COFOUNDED AND CEO’D A LLC THAT HAD BOOTH REPRESENTATION AT THE TWO BIGGEST CONFERENCES IN ENTERTAINMENT:

SIGGRAPH ‘13 - GDC ‘14

 

 


 

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