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  BRENT J. ZORICH          MA          BSID

        PRINCIPAL  TECHNICAL  ARTIST
        WORLDWIDE PUBLISHED TECHNOLOGY ENTREPRENEUR

        •   VENTURE CAPITAL PRESENTER
        •   SIGGRAPH AND GDC BOOTH OWNER
        •   COLLEGIATE GUEST LECTURER: OVER 40 UNIVERSITIES
        •   FORMER LUCASFILM EXECUTIVE TRAINEE AND SKYWALKER RANCH ALUM
        •   WEEKLY CREATURE RESEARCH AND DEVELOPMENT ATTENDEE ALUM AT ILM
        •   PRESENTED FILM GAME CONVERGENCE WORK DIRECTLY TO GEORGE LUCAS
        •   WORLDWIDE PUBLISHED ILM LEVEL MODULAR ENGINEERING AUTORIG DESIGNER
            (250 UNIVERSITIES ON 6 CONTINENTS RECEIVED MY AUTORIGGER)
            (ADVISED TO NOT SELL MY AUTORIGGING FORMULA BELOW 20 MILLION IN ACQUISITION)
            (MY AUTORIG TECHNOLOGY WAS FEATURED ON THE COVER OF A WORLDWIDE MAGAZINE)
            (PRESENTER TO SEVERAL FORTUNE 100 COMPANIES REGARDING MY AUTORIGGER'S ACQUISITION)
            (ACQUISITION NEGOTIATIONS BROKERED BY GOLDMAN SACHS ALUM FROM HARVARD UNIVERSITY)
        •   FRMR LUCASFILM BEST PRACTICES REVIEW COMMITTEE SELECTED BY PETER JACKSON'S FRMR CTO
        •   FRMR INTERIOR ARCHITECT AT THE ARCHITECTURAL FIRMS RANKED #1 & #2 WORLDWIDE
        •   PROJECT ALUM OF GEORGE LUCAS,   STEVEN SPIELBERG,   JOHN MADDEN,   TIGER WOODS,
             JEFFREY KATZENBERG,   JK ROWLING,   M. ARTHUR GENSLER,   FRIEDL BOHM,   MICHAEL BAY

     ANIMATION ::::: VFX ::::: XBOX ::::: PLAYSTATION

 

 MY AUTORIGGING WORK IS ON
THIS WORLDWIDE MAGAZINE'S DISC

 

 

MY AUTORIG DESIGNS
   ARE A WORLDWIDE
    COVER FEATURE

 

WORLDWIDE TWO
PAGE BIOGRAPHY

 

 
SUMMARY
 

 

 

 

 

RIGGING PROTOTYPING
VIA MY PARTNER STUDIO


 

 

BASKETBALL RIGGING
DEVELOPMENT


 

 

FOOTBALL
LEAD RIGGING
DEVELOPMENT

 

 

• CO-FOUNDER •
• ACQUISITION REVIEWS •
• SIGGRAPH & GDC BOOTHS •

 

 

• BEST PRACTICES COMMITTEE •
• SKYWALKER RANCH ALUM •
• EXECUTIVE TRAINEE •

 

 

ARCHITECTURE FIRM
RANKED #1 WORLDWIDE
(INTERIOR ARCHITECT)

 

 

ARCHITECTURE FIRM
RANKED #2 WORLDWIDE
(INTERIOR ARCHITECT)

 

 

OUTREACH PROGRAM


 

 

RIGGING PROTOTYPING
VIA MY PARTNER STUDIO


 

 

PHOTOSHOP
PRE-RELEASE TEAM
FOR IPAD PRO 2

 

 

 

  • BS INDUSTRIAL DESIGN •
  • MASTERS OF ARTS •
 (ACCAD)

 

 

UNDERGRAD DEGREE
RETAIL DESIGN THESIS


 

 

MASTERS DEGREE
TECH ANIMATION THESIS


 

 

PRODUCT INVENTION
SUBMISSION TO CEO OFFICE


 

 

HARVARD BUSINESS ANGELS        
LLC ENGAGEMENT  
      

 

 

 

  ALUM OF NATION'S
  LARGEST FRATERNITY


 

 

WORLDWIDE MAGAZINE    
THREE TIME FEATURE    


 

 

    LLC ENGAGEMENT
    


 

 

    TOOL DEVELOPER
    


 

 

MODULAR RIGGING        
      
      

 
 
 
DEMO REEL
 

 

 

 

APRIL 2020

 

 

 

 

PRINCIPAL TECHNICAL ARTIST SKILLSET I CAN ADD TO YOUR PROJECT:

 

COLLEGIATE GUEST LECTURING (CURRENTLY OVER 40 UNIVERSITIES)
   
RIGGING PIPELINE AND WORKFLOW
   
COLOR CORRECTION DESIGN
   
MEL AND PYTHON ENGINEERING TOOL DEVELOPMENT
   
ILM LEVEL AND WORLDWIDE MAGAZINE PUBLISHED LEVEL AUTORIGGING TOOL DESIGN
   
MOTION CAPTURE RIGGING SETUP
   
MODULAR RIGGING ENGINEERING
   
VENTURE CAPITAL TECHNOLOGY PITCHING
   
MULTIPLE FORTUNE 100 ACQUISITION PRESENTATIONS EXPERIENCE
   
STARTUP LEVEL CHIEF CREATIVE OFFICER TASKS
   
CAN DESIGN A “FREEMIUM” BUSINESS MODEL WHERE THE TECHNOLOGY I AUTHOR PENETRATES UNIVERSITIES AT A RATE FASTER THAN FACEBOOK LLC PRE “SERIES A” INVESTMENT
   
CAN CONCEPTUALIZE AND DESIGN DIGITAL BUILDING CONCEPTS FOR GAME ENVIRONMENTS AT THE LEVEL OF THE ARCHITECTURAL DESIGN FIRM RANKED NUMBER 1 IN THE WORLD: GENSLER

 

 
WORLDWIDE MEDIA
 
PUBLISHED IN THREE WORLDWIDE MAGAZINES FOR RIGGING
1ST: 2 PAGE FEATURE ON MY BIOGRAPHY
 
 
 
 
2ND: MY AUTORIGGER SOFTWARE INCLUDED WITH MAGAZINE ACCOMPANYING DISC 
 
 
 
 
3RD: MY AUTORIGGER SOFTWARE IS THE COVER OF A WORLDWIDE MAGAZINE
 
 

 

 

 

 

TWO PAGE BIOGRAPHY FEATURED IN WORLDWIDE MAGAZINE

 

 

 

 

 

 
WORK
 

 

PROJECTS

 

         
LEAD RIGGING RIGGING LEAD RIGGING RIGGING PROTOTYPING RIGGING
        SPIELBERG PROJECT
         
         
RIGGING RIGGING R AND D RIGGING R AND D LEAD RIGGING

LEAD RIGGING

         
         

RIGGING R AND D

RIGGING LEAD RIGGING RIGGING PROTOTYPING RIGGING
         
         
COMPOSITING DAILIES SHOT CRITIQUING SHOT EDITING MONTHLIES RIGGING CLEANUP RIGGING
COLOR CORRECTION        
         
         
RIGGING ARCHITECTURE ARCHITECTURE ARCHITECTURE ARCHITECTURE
         
         
ARCHITECTURE ARCHITECTURE BRAND AND ARCHITECTURE PRODUCT PITCH TO CHIEF CREATIVE OFFICER
    INDUSTRIAL DESIGN THESIS REEBOK CEO (1997) PRINCIPAL TECH ARTIST
      "THE REEBOK GOLF SANDAL"  
         
         
CHIEF CREATIVE OFFICER CHIEF CREATIVE OFFICER CHIEF CREATIVE OFFICER CHIEF CREATIVE OFFICER CHIEF CREATIVE OFFICER
PRINCIPAL TECH ARTIST PRINCIPAL TECH ARTIST PRINCIPAL TECH ARTIST PRINCIPAL TECH ARTIST PRINCIPAL TECH ARTIST
         
         
CHIEF CREATIVE OFFICER CHIEF CREATIVE OFFICER CHIEF CREATIVE OFFICER RIGGING RIGGING
PRINCIPAL TECH ARTIST PRINCIPAL TECH ARTIST PRINCIPAL TECH ARTIST    


       
         
RIGGING BOOTH OWNER BOOTH OWNER PRE-RELEASE TEAM PARTICIPANT

 

 

 

 

PORTFOLIO HIGHLIGHTS

 

 
     
"NCAA FOOTBALL 09"   "NCAA FOOTBALL 09"
     
LEAD RIGGING   LEAD RIGGING

 

 

   
 
     
"TIGER WOODS PGA TOUR 09"   "NBA 2K08"
     
RIG PROTOTYPING   RIGGING RESEARCH AND DEVELOPMENT

 

 

   
 
     
"TRANSFORMERS REVENGE OF THE FALLEN"   "STAR WARS THE FORCE UNLEASHED"
     
OPTIMUS PRIME DAILIES SHOT CRITIQUING   JABBA THE HUTT RIGGING

 

 

   
 
     
"MADDEN NFL 09"   "STAR WARS THE FORCE UNLEASHED"
     
LEAD RIGGING   BOBA FETT RIGGING

 

 

   
 
     
"STAR WARS THE CLONE WARS"   "NFL TOUR"
     
CAD BANE COLOR CORRECTION   LEAD RIGGING

 

 

   
 
     
"SUPERMAN RETURNS THE GAME"   "NBA 2K08"
     
DRAGON RIGGING   RIGGING RESEARCH AND DEVELOPMENT

 

 

   
 
     
INDUSTRIAL DESIGN ILLUSTRATION   "STAR WARS THE FORCE UNLEASHED"
     
    RIGGED THE COVER CHARACTER & AT-AT
   

 

 

 
     
"INDIANA JONES AND THE STAFF OF KINGS"   "LUCASFILM ANIMATION SINGAPORE"
     
CHARACTER TECHNICAL DIRECTION R & D   - CHARACTER EXPLORATION IN LUCASFILM R & D -
     
CARTOONY SETUP OF MARKETING CHARACTER   - FIRST 3 MONTHS IN ASIA UNASSIGNED TO PROJECT -
     
STEVEN SPIELBERG TITLE   - THIS ENABLED TIME FOR DIGITAL RIGGING R AND D -

 

 

   
 
     
EA BI-MONTHLY PRACTICES BETWEEN   FILM GAME CONVERGENCE AT LUCASFILM
     
EA ORLANDO, EA LONDON, EA VANCOUVER "BODYSHOP"   COMBINING JANGO FETT FROM STAR WARS EPISODE II:
     
    ATTACK OF THE CLONES WITH AHSOKA TANO FROM
     
    CLONE WARS ANIMATION WORKING ON THE XBOX 360
     
    - SHOWN TO GEORGE LUCAS -

 

 

   
 
     
"HARRY POTTER AND THE HALF BLOOD PRINCE"   "LUCASFILM BEST PRACTICES REVIEW COMMITTEE"
     
HARRY SHOT EDITING MONTHLIES   BI-MONTHLY MEETINGS SELECTED BY FORMER
     
    CTO OF PETER JACKSON'S WETA DIGITAL
     
    (1 OF 10 MEMBERS)

 

 

   
 
     
LUCASFILM EXECUTIVE TRAINING   "SUPERMAN RETURNS THE VIDEO GAME"
     
RESEARCH AT THE LUCASFILM SKYWALKER RANCH   LEX LUTHOR CLOTHING MODELING

 

 

   
 
     
DISNEY FEATURE ANIMATION "RIGGING PROTOTYPING"   DISNEY FEATURE ANIMATION "RIGGING PROTOTYPING"
     
ADDING MOTION CAPTURE CAPABILITY TO DISNEY KEYFRAME MOTION SYSTEM   KEYFRAMING AND MOTION CAPTURE LAYERS ADDED TO MAIN TV SHOW CHARACTER FOR PROOF OF CONCEPT TO DISNEY

 

 

   
 
     
ILLUSTRATION   "THE MYSTERY DINOSAUR" FOR DISCOVERY CHANNEL
     
    MODELING AND RIGGING OF T-REX

 

 

   
 
     
20 WEEK OUTREACH TRAINING SESSION   "STAR WARS THE CLONE WARS"
     
    OBI-WAN KENOBI COLOR CORRECTION

 

 

   
 
     
"TRANSFORMERS REVENGE OF THE FALLEN"   "HARRY POTTER AND THE HALF BLOOD PRINCE"
     
DEVASTATOR DAILIES SHOT CRITIQUING   DUMBLEDORE SHOT EDITING MONTHLIES

 

 

 

KEY CHARACTER TECHNICAL DIRECTION

BOBA FETT FEATURED IN "STAR WARS THE FORCE UNLEASHED" FRANCHISES

 

 

MADDEN NFL MILESTONE RESPONSIBILITY

BIOMECHANICAL ANATOMICAL UPGRADE FOR MADDEN NFL: ELECTRONIC ARTS LARGEST TITLE

 

 

                BEFORE

 

 

           AFTER

  ELONGATED DISNEY BASED NON ACCURATE ARMS ON MADDEN NFL: I WAS ONLY RESPONSIBLE FOR SKINNING AND SHOULDER PAD RESEARCH AND DEVELOPMENT: NOT RIG   FIXED PROPORTIONALLY ACCURATE ARMS ON MADDEN NFL: RESPONSIBLE FOR ALL RIGGING ASPECTS OF ALL THE CHARACTERS IN TITLE

 

NOTE: AFTER I PROPOSED THE FIX AND HAD IT APPROVED BY THE EXECUTIVES, THE ENTIRE CENTRAL FOOTBALL ANIMATION LIBRARY WAS RETARGETED TO WORK WITH MY CORRECTED RIG ON EA SPORTS TOP GROSSING MULTI BILLION TITLE

 

 

 

SONY PICTURES RIGGING PROTOTYPING

 

 
 

BZP PRO PROTOTYPING WORK VIA VITRUVIAN ENTERTAINMENT FOR SONY PICTURES:

240 HOURS (3 RIGS) COMPLETED IN 70 MINUTES.

 

 

 

 

SONY PICTURES RIGGING PROTOTYPING

"DRAX THE DESTROYER" RIGGING AUTOMATION WITH MY TECHNOLOGY

80 HOURS OF LABOR AUTOMATED IN 20 MINUTES

 

 

 

 

WALT DISNEY ANIMATION RIGGING PROTOTYPING

INCORPORATING HIK MOTION CAPTURE “GOLLUM” TECHNOLOGY

 
HIK RIG SETUP
 
HIK RIG SETUP CREATING REVERSE FOOT
 
 
 
 
 
WALT DISNEY ANIMATION RIG SETUP
 
 
 
 
 
 
 
 
WALT DISNEY ANIMATION RIG SETUP
BEING DRIVEN BY HIK
 
 
 
 
 
 
 
FINAL RESULT

 

 

 

 

WALT DISNEY ANIMATION RIGGING PROTOTYPING

SUBCONTRACTED WALT DISNEY ANIMATION RUN THROUGH ON MY RIGGING TECHNOLOGY

         
      POSER TOOL TO TEST SKIN WEIGHTS  
  KEYFRAME & MOCAP SETUP      
         
         

 

 

  
MY RIGGING TECH

 

   
   
MY ENTREPRENEURIAL VENTURE: BZP PRO  
   
FULL SOFTWARE RUN THROUGH  
   
 
   
- ENGINEERING AUTORIGGING, MOTION CAPTURE, AND PIPELINE SOFTWARE -

 
- UNDER ACQUISITION REVIEW THREE TIMES BY THREE SEPARATE MULTI BILLION DOLLAR COMPANIES -

 
- 80 HOURS OF RIGGING LABOR COMPLETED IN 10 MINUTES -

 
   
   
- SHOWING EXPORT INTO UNITY -

 
   

 

 
 

 

 

 

 

RIGR SOFTWARE PIPELINE WORKFLOW
 
- MATCH UP COLOR GRID TO HIGHLIGHTED SCREEN CAPTURE -
 

 

 

 

 

 

FILM GAME CONVERGENCE DESIGN ENGINEERING
 
- MATCH UP COLOR CIRCLE ON BODYPART TO HIGHLIGHTED IP -
 
 
                                 SMART SKINNER CONTROL RIG TECHNICAL INFLUENCES
 
BI-MONTHLY BEST PRACTICES REVIEW COMMITTEE:
SELECTED BY PETER JACKSON'S FORMER CTO OF WETA
ILM BLOCK PARTY
2K SPORTS LUCAS ANIMATION
LUCASARTS
EA GAMES EA SPORTS
CHARACTERS EXPLORED AT LUCAS
EA GLOBAL RIGGING ATTENDEE


 

 

SKINNING AUTOMATION DESIGN ENGINEERING
 
- COMPLETE 95% OF SKINNING IN GUI WITH THIS METHODOLOGY -
 
- TECHNIQUE THROUGH TECHNOLOGY FEATURED IN THREE WORLDWIDE MAGAZINES -
 
 
       
         1. START WITH YOUR MODEL 2. REFERENCE IN SMART SKINNER

PROXY WITH GUI

3. REPROPORTION SMART SKINNER PROXY

SO IT COMFORTABLY FITS AROUND MODEL:

TRANSFER SKIN WEIGHTS WITH GUI

4. COMPLETED CHARACTER:

AROUND 10 HOURS OF SKINNING SAVED

 

 

MOTION CAPTURE DESIGN ENGINEERING
 
- COMPLETE AUTODESK PROCESS WITHIN THE SMART SKINNER GUI ON SONY CHARACTER -
 
- RIGS READY FROM MODEL TO MOCAP READY UNDER 20 MINUTES -
 
 
 
SIDE BY SIDE BETWEEN MOCAP AND SONY CHARACTER
STEP 1: INITIAL BIND
STEP 2: CHARACTERIZED SKELETON
STEP 3: HIK GENERATION AUTOMATED

 

 

 

 

RIGGING ENGINEERING ENDORSEMENT

 

  One of the most powerful people in graphics: The Siggraph Conference Chair (and his staff), referred to my software as "MIND BLOWING" after my presentation.

 

 

 

 

 

QUAD ENGINEERING TECHNOLOGY FEATURED ON COVER

OF WORLDWIDE MAGAZINE

- RIGGING VIDEO CAPTURE OF QUADRUPED (80 HOURS OF WORK COMPLETED IN 10 MINUTES) -

 

 

 

 

 

 

 

 

ENTREPRENEUR ENTERTAINMENT BOOTHS

 

COFOUNDED A STARTUP WITH BOOTHS AT BOTH SIGGRAPH AND THE GAME DEVELOPERS CONFERENCE

 

 

 

 

 
MODULAR RIGGING
 

 

MODULAR ENGINEERING RIGGING WALKTHROUGH

- 90 HOURS OF WORK COMPLETED IN 5 MINUTES -

 

 

 

 

 

MODULAR ENGINEERING RIGGING CASE STUDIES

- 90 HOURS OF WORK COMPLETED IN 5 MINUTES -

- HYPOTHETICAL SCENARIOS THAT COULD UTILIZE MY TECHNOLOGY -

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

                                                                                                                  BUCKBEAK

 

 

 

 

 

 

 

 

                      THE BALROG

 

 

 

 

 

 

 

 

 

                                                                                                                  DOC OCK

 

 

 

 

 

 

 

 

 

 

 

 

 

                      THESTRAL

 
 

 

 

MODULAR ENGINEERING WORKFLOW CASE STUDY

 

(BUCKBEAK FROM HARRY POTTER AND THE PRISONER OF AZKABAN)

 

- 90 HOURS OF WORK COMPLETED IN 5 MINUTES -

 

 

 

 

RIGGING PRESENTATION

PRESENTATION VIDEO OF SOFTWARE SHOWN TO FORTUNE 500 COMPANIES FOR ACQUISITION

 

 

 

 

ADDITIONAL ENGINEERING IN MEL AND PYTHON

THE BLENDSHAPE MIRROR TOOL

- TOOL THAT REDUCES BLENDSHAPE CREATION FOR CHARACTERS BY 50% -

 

 

 

 

 

 

ACADEMICS

 

[ "RIGGING A PREHISTORIC ANIMAL" MASTERS THESIS PAPER ] [ PYTHON ]
 

 

GRADUATE MASTERS THESIS AT ACCAD AT THE OHIO STATE UNIVERSITY

 

"AUTORIGGING A DINOSAUR IN PYTHON"

 

 

GRADUATE THESIS DEFENSE VIDEO

 

 

 

BACHELOR OF SCIENCE INDUSTRIAL DESIGN DIPLOMA FROM THE OHIO STATE UNIVERSITY. PROJECT WAS FOR NIKE. THIS DEPARTMENT IS RANKED THIRD IN THE COUNTRY.

 

MASTERS OF ARTS DIPLOMA FROM THE OHIO STATE UNIVERSITY WHERE THE THESIS TOPIC WAS AUTORIGGING A PREHISTORIC ANIMAL IN PYTHON. THIS DEPARTMENT IS WHERE CGI WAS INVENTED IN THE 1960'S.

 

 

GUEST LECTURED AT OVER FORTY UNIVERSITIES

 

 

 

 

MY UNIVERSITY OUTREACH

 

TECHNOLOGY I ENGINEERED LICENSED TO 250 UNIVERSITIES WORLDWIDE DUE TO PARTNERSHIP PROGRAMS

 

BZP PRO SMART SKINNER RIGGING SOFTWARE I AUTHORED BEING USED IN THE COLLEGIATE CLASSROOM AT DEPAUL UNIVERSITY.

 

NOTE: DUE TO SOFTWARE'S "EASE OF USE", SOPHOMORES IN COLLEGE WITH LITTLE TRAINING ARE ABLE TO TECHNICALLY CONSTRUCT CHARACTERS AT THE LEVEL OF INDUSTRIAL LIGHT AND MAGIC AS SEEN IN THESE PHOTOS.

 

NOTE: FACEBOOK LLC, CEO'D BY MARK ZUCKERBERG, WAS AT APPROXIMATELY (FROM WHAT WAS REPORTED) 85 SCHOOLS WHEN THEY RECEIVED A "SERIES A" INVESTMENT. BZP PRO, THROUGH OUR PARTNERSHIP STRATEGY, WAS AT 250 SCHOOLS, HOWEVER, WE DID NOT PURSUE A MAJOR INVESTMENT GIVING UP EQUITY DUE TO THE MULTIPLE FORTUNE 100'S ACQUISITION INTEREST.

 

 

 

 

 

FOR EDUCATORS:

THE RATE OF A "PRINCIPAL TECHNICAL ARTIST"

IN THE ANIMATION, VISUAL EFFECTS, OR VIDEO GAME INDUSTRY

ACCORDING TO PAYSA.COM

 

 

 

 

 

ARCHITECTURE ...... (PREVIOUS PROFESSION)

 

[ INDUSTRIAL DESIGN THESIS PROJECT REBRANDING NIKE ] [ GENSLER VOLKSWAGEN DESIGN DOCUMENTATION ] [ GENSLER VOLKSWAGEN CONSTRUCTION DOCS ]
 

 

FORMERLY AN INTERIOR ARCHITECT AT

THE TWO LARGEST DESIGN FIRMS IN THE WORLD

 

GENSLER: THE ARCHITECTURE FIRM RANKED #1 IN THE WORLD

 

NOTE: GENSLER IS THE ARCHITECT OF SONY PICTURES, LUCASFILM, APPLE, PIXAR, FACEBOOK, DREAMWORKS SKG, AND ELECTRONIC ARTS

 

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

 

NBBJ: THE ARCHITECTURE FIRM RANKED #2 IN THE WORLD

 

NOTE: NBBJ IS THE ARCHITECT OF AMAZON CORPORATE HEADQUARTERS AND THE BILL AND MELINDA GATES FOUNDATION

 

 
IDEAL ADDITION TO MY PORTFOLIO AND DEMO REEL
 
  “Spider-Man” is IP I would like to work on. Incorporating Gensler and NBBJ architectural wayfinding principles in the digital environments on “Spider-Man The Movie: The Game” for the Sony PlayStation was initial graduate research, followed by “Auto-Rigging Dinosaurs in Python” at The Ohio State University ACCAD program; as an advisee of the ACCAD Director who was the former head of Animation at The Ringling School of Art and Design. Ideally I would develop a technology that automates the character rigging process of the same character in a feature production ("SPIDER-MAN: INTO THE SPIDER VERSE"), a visual effects production ("SPIDER-MAN: FAR FROM HOME"), and a video game production ("SPIDER-MAN: PLAYSTATION 4"), with one common joint based naming convention where the divisions’ three separate assets could use the same animation data on all three divisions. Note: this developed technology would also work on other Intellectual Property such as Halo, The Lord of the Rings, Harry Potter, and Star Wars.
 
  

 

 

RESUME

 

[ REC LETTERS ] [ RESUME PDF ] [ FULL RESUME ] [ LINKEDIN ]
 

 
 
 
PROFESSIONAL SUMMARY
 
AFTER WORKING AS AN INTERIOR ARCHITECT AT THE TWO LARGEST ARCHITECTURE FIRMS IN THE WORLD (GENSLER AND NBBJ), PARTICIPATING IN THE DREAMWORKS OUTREACH PROGRAM, HANDLING RIGGING DEVELOPMENT ON NBA 2K AT TAKE-TWO INTERACTIVE, GLOBAL RIGGING MEETING ATTENDEE AND LEAD RIGGING DEVELOPER ON CENTRAL FOOTBALL AT EA SPORTS, AND AT LUCASFILM, THE BEST PRACTICES REVIEW COMMITTEE HAND SELECTED BY FORMER CTO STAFF OF PETER JACKSON’S WETA DIGITAL (THE LORD OF THE RINGS), AS WELL AS AN EXECUTIVE TRAINEE AND SKYWALKER RANCH ALUM SHOWING STAR WARS FILM GAME CONVERGENCE RIGGING WORK TO GEORGE LUCAS DIRECTLY, I COFOUNDED AN ENTREPRENEURIAL VENTURE WHERE I AUTHORED A RIGGING TECHNOLOGY THAT HAS BEEN UNDER ACQUISITION REVIEW THREE TIMES WITH THREE SEPARATE FORTUNE 500 MULTI BILLION DOLLAR COMPANIES (1 OF THE COMPANIES WORTH OVER 120 BILLION); AND ADVISED BY ONE OF THE AFFILIATES OF ONE OF THE FOUNDERS OF INDUSTRIAL LIGHT & MAGIC TO NOT SELL THIS VENTURE IN ACQUISITION BELOW 20 MILLION DOLLARS. THIS TECHNOLOGY WAS RECEIVED BY 250 UNIVERSITIES ON 6 CONTINENTS, OUT PENETRATING FACEBOOK LLC IN UNIVERSITY ACCEPTANCE PRE “SERIES A.” IT ALSO GRACED THE COVER OF A WORLDWIDE MAGAZINE AND HAD ITS OWN BOOTHS AT SIGGRAPH AND GDC. MOST RECENTLY I HAVE BEEN CONSULTING WITH MY PARTNER STUDIO IN LOS ANGELES ON MOTION CAPTURE AND RIGGING DEVELOPMENT FOR SONY PICTURES AS WELL AS WALT DISNEY FEATURE ANIMATION. DUE TO ILLUSTRATION ABILITY, I AM UNDER NON DISCLOSURE WITH ADOBE, INC, TESTING OUT THE ADOBE ECOSYSTEM FOR APPLE’S IPAD. LASTLY, I AM ON THE GROUND STAGES OF DEVELOPING ADDITIONAL TECHNICAL ANIMATION IP. MY UNDERGRADUATE DEGREE AT THE OHIO STATE UNIVERSITY WAS IN INDUSTRIAL DESIGN: WHERE MY THESIS WAS CONCENTRATED ON REBRANDING NIKE RETAIL; AND MY MASTERS DEGREE AT THE OHIO STATE UNIVERSITY WAS FOCUSED IN TECHNICAL ANIMATION, WHERE I AUTOMATED DINOSAUR RIGGING SETUPS IN PYTHON FOR A “WALKING WITH DINOSAURS” PIECE WHICH AIRED ON THE DISCOVERY CHANNEL.
 
 
 
 
 
 
   ADOBE, INC.
• PHOTOSHOP IOS AND OS PRERELEASE TEAM
2019-Current  
       
DESIGN ECOSYSTEM FOR APPLE’S IPAD PRO 2   (selected due to expertise in the area and reputation)
       
 
 
 
 
 

 

   BZP PRO LLC (AUTODESK AUTH DEV)
• CO-FOUNDER
 
• CHIEF CREATIVE OFFICER
 
• PRINCIPAL TECHNICAL ARTIST
2011-Current  
       
WALT DISNEY FEATURE ANIMATION RIGGING PROTOTYPING   (incorporating motion capture HIK to Disney Feature Rigs for “proof of concept”)
       
RIGR RIGGING PIPELINE SOFTWARE   (workflow author from Art=> Skeleton=> Skinning=> ILM Level Control Rig/ Mocap=> In Game Optimized)
       
SMART SKINNER BIPED/ QUADRUPED SOFTWARE   (author of Autodesk software that automates 110 hours of character technical construction into 30 minutes)
       
SONY ASYMMETRICAL RIGGING PROTOTYPING   (Smart Skinner Biped used on character of David Bautista from “Guardians of the Galaxy VOL 2” for proof of concept)
       
SONY SYMMETRICAL RIGGING PROTOTYPING   (Via our sister company, Vitruvian Entertainment: 240 hours of ILM level rigging completed in 70 minutes)
       
SMART SKINNER VERSION 2   (author of Autodesk software that automates modular technology for tails, wings, tentacles, toes)
       
 
 
  As an entrepreneur:
   
1. Cofounded a LLC with Harvard and Yale alum that is engaged to Rev1 Ventures.
   
2. Held booths at the two biggest conferences in entertainment: Siggraph and GDC.
   
3. Singlehandedly engineered a rigging technology software product that consolidates 80 hours of rigging work into 15 minutes at the level of Industrial Light & Magic (previous employer).
   
4. After presenting the technology to a publisher of a worldwide magazine, the rigging technology was included in the worldwide magazine’s accompanying dvd disc.
   
5. Due to innovation, made the cover of a worldwide magazine which showcased the product due to software’s “functionality” and “ease of use.”
   
6. Received public recommendations for the product from several key people in the computer graphics industry including the Siggraph Conference Chairperson.
   
7. Co-designed a “freemium” model marketing strategy out penetrating FACEBOOK LLC pre “series a” where 250 universities on six continents received product accompanied by guest lecturing.
   
8. Have had three Fortune 500 companies (one of the firms being worth 120 billion) submit non disclosures in regards to acquisition of the LLC that were brokered by a former Harvard banking alum of Goldman Sachs. Discussions were held with a fourth international Chinese company by the Goldman Sachs broker as well in regards to acquisition.
   
9. Due to the disruptive nature of the technology I authored, advised by one of the affiliates of one of the founders of Industrial Light & Magic to not sell in an acquisition below 20 million dollars.
   
NOTE: MY LLC HAS BEEN UNDER ACQUISITION REVIEW THREE TIMES WITH THREE SEPARATE FORTUNE 500 COMPANIES DUE TO TECHNOLOGY I WROTE ENTIRELY MYSELF.
 
 
 
 
 
 
   MASTERS DEGREE ACCAD AT THE OHIO STATE UNIVERSITY 2001-04, 2010-11  
 
 
 
 
 
 
   LUCASFILM, LTD.
SENIOR TECHNICAL ARTIST
 
• CORPORATE EXECUTIVE TRAINEE
 
BEST PRACTICES STEERING COMMITTEE
2008-2009  
       
“STAR WARS THE FORCE UNLEASHED
ULTIMATE SITH EDITION”
  (lead character technical construction and submitted concept artwork)
       
“INDIANA JONES AND THE STAFF OF KINGS”   (character technical construction and character deformation R & D)- A Steven Spielberg Project
       
“STAR WARS THE CLONE WARS: SEASON TWO”   (color correction & compositing on two episodes- shots include Cad Bane and Obi-Wan Kenobi)- shown at annual firm wide meeting
       
“TRANSFORMERS REVENGE OF THE FALLEN”   (shot approval in dailies at weekly Industrial Light & Magic Creature R & D meetings- shots include Optimus Prime and Devastator)
       
“STAR WARS THE FORCE UNLEASHED II”   (initial kickoffs, shared assets, file management, character technical construction research and development)
       
“HARRY POTTER AND THE HALF BLOOD PRINCE”   (shot prep for monthlies approved by the head of ILM Singapore)
       
 
 
Key Achievement: Promoted, salary increased, and relocated from Singapore to San Francisco after only five months.
   
Invited by The Director of Animation Technology, former CTO of Peter Jackson’s WETA Digital, to be on the Steering Committee setting “Best Practices” for LucasArts, Lucasfilm Animation, and ILM.
   
Invited to the prestigious Skywalker Ranch on numerous occasions to obtain extensive research that was incorporated into characters Boba Fett and Jabba the Hutt.
   
Converged the Emmy Award winning film Ahsoka Tano with ILM’s Oscar Nominated Jango Fett into an optimised character working in the Unreal Engine that was approved directly by Mr. George Lucas in Singapore.
   
Character exploration, documentation, and benchmarking, of Star Wars IP rigging assets such as General Grievous, The Emperor, Ahsoka Tano, Kit Fisto, Lord Vader, and Anakin Skywalker, in Singapore.
   
Invited into highly coveted Creature Research and Development meetings at Industrial Light & Magic after demonstrating technical ability to ILM Department Supervisor.
   
Admitted into Lucasfilm Executive training via Engaged Leadership LLC after proving strong leadership qualities for the team.
   
The President of LucasArts positively reviewed my executive proposal entitled Offensive Attack Strategy about attacking Lucasfilm opposition and passed it on to the Board of Directors.
   
One of the characters completed with under my lead technical direction, Ultimate Evil, was chosen as the cover of Star Wars The Force Unleashed, a very prestigious honor.
   
Documented and extracted key assets of ILM’s rigging software, Block Party 1, to do quality assurance against Autodesk Maya for multi divisional usage.
 
 
 
 
 
 
   ELECTRONIC ARTS
ASSOCIATE TECHNICAL ARTIST
 
• LEAD RIGGER ON CENTRAL FOOTBALL
2005, 2007-2008  
       
“MADDEN NFL 08”   (shoulder pad research and development. football player skinning)
       
“NCAA FOOTBALL 08”   (shoulder pad research and development. football player skinning)
       
“EA SPORTS MMA”   (prototype rig development)
       
"TIGER WOODS PGA 09”   (prototype rig development)
       
“NFL TOUR”   (in charge of character technical construction for all characters in title)
       
“NFL HEAD COACH 09”   (in charge of character technical construction for all characters in title)
       
“MADDEN NFL 09”   (in charge of character technical construction for all characters in title)
       
“NCAA FOOTBALL 09”   (in charge of character technical construction for all characters in title)
       
“SUPERMAN RETURNS”   (character technical construction of dragon villain character and modeling of Lex Luthor’s wardrobe)
       
 
 
Key Achievement: Salary increased after only three months.
   
After proving technical abilities, invited into monthly global meetings assisting on rigging with EA SPORTS’ “Global Rigging Bodyshop” (FIFA, NHL, Fight Night, included).
   
Pitch to heads of Central Football about EA SPORTS working with NIKE to collaborate on biomechanics and motion capture after requested how to improve the team.
   
Redesigned the football rigging system based on anatomical proportions as opposed to cartoony exaggeration that used the studio custom quaternion node and was implemented on all football titles going forward.
 
 
 
 
 
 
   2K SPORTS (TAKE 2 INTERACTIVE)

CHARACTER TECHNICAL DIRECTOR

2006   
       
“COLLEGE HOOPS 2K7”   (shoulder deformation tweaking. cheerleader character technical construction)
       
“COLLEGE HOOPS 2K8”   (character technical construction research and development)
       
“NBA 2K8”   (character technical construction research and development- tested on data of Shaquille O’Neal)
       
 
 
 
 
 
 
   DREAMWORKS SKG OUTREACH PROGRAM

PARTICIPANT VIA ACCAD AT THE OHIO STATE UNIVERSITY

2005   
 
 
Key Achievement: Selected to give a lecture at The Wexner Center for the Arts at Ohio State on CGI.
   
Trained by DreamWorks SKG Supervisors in computer graphics with collective experience on Shrek, Madagascar, Sinbad, Spirit, Shark Tale, Finding Nemo, and Spider-Man 2.
 
 
 
 
 
 
   BRAVE NEW PICTURES (THE DISCOVERY CHANNEL)

CHARACTER TECHNICAL DIRECTOR/ ANIMATOR/ COMPOSITOR

2003-2005  
       
“THE MYSTERY DINOSAUR”   (rigging, animating, and compositing of photoreal dinosaurs for national televised “Walking With Dinosaurs" piece.)
       
 
 
 
 
 
 

  

 

GENSLER

(THE ARCHITECTURE FIRM RANKED #1 WORLDWIDE)

 

INTERIOR ARCHITECT 1999-2001  
       
ADIDAS   (store auditing)
       
VOLKSWAGEN   (design and construction documentation)
       
LINCOLN MERCURY   (design development)
       
GTE   (design and construction documentation)
       
SALOMON SMITH BARNEY   (design and construction documentation)
       
 
 
Key Achievement: Salary increased during employment.
   
Recommended to graduate school at ACCAD at The Ohio State University by a partner in the firm.
   
Gave studio presentation as apart of firm training on Industrial Design, Retail, and Brand.
   
Due to proven illustration ability, flown between Atlanta and Charlotte studios to handle marker rendering.
   
Created technical design and construction documentation of both interior and landscape architecture for Fortune 100 clientele.
 
 
 
 
 
 

  

 

NBBJ

(THE ARCHITECTURE FIRM RANKED #2 WORLDWIDE)

 

POST GRADUATE INTERN 1998-1999  
       
THE REPUBLIC OF CHINA (THE BEIJING HOTEL)   (material specification and drafting)
       
 
 
 
 
 
 
 

SOFTWARE EXPERIENCE

  Maya (Master Level of experience), Motion Builder, MEL, Python, Photoshop, ZENO (ILM’s software), After Effects, Final Cut, VRML, Pixar’s Renderman, Slim, HTML, C++, HIK customization and automation for Motion Capture
   
 

EDUCATION

BSID: Bachelor of Science Industrial Design at The Ohio State University: 1998 - Senior Thesis Client: NIKE - Product Invention and CEO Pitch: REEBOK

   
MA: Masters of Arts at the Advanced Computing Center for the Arts and Design (ACCAD) at The Ohio State University: 2011
   
 

HONORS

Undergraduate Industrial Design Department Chairperson’s Recipient Scholarship for being The Ohio State Design Student Body President

   
Initiated as a member of Sigma Alpha Epsilon Fraternity
   
Selected to be included in several “Who’s Who” annual books showcasing top talent in the United States of America
   
 

COFOUNDED AND CEO’D A LLC THAT HAS BEEN FEATURED IN THREE WORLDWIDE MAGAZINES:

COVER STORY

3D ARTIST MAGAZINE ISSUE 10: “Brent Zorich Worldwide Industry Insider at Lucasfilm”

   
3D ARTIST MAGAZINE ISSUE 68: “Worldwide Industry Product Review for BZP PRO”: Software Disc Included in Magazine
   
3D ARTIST MAGAZINE ISSUE 76: “Cover Story of Worldwide Magazine for BZP PRO”: Software Disc Included in Magazine
   
 

COFOUNDED AND CEO’D A LLC THAT HAS
LECTURED AT OVER FORTY UNIVERSITIES:

THE TOPIC WAS CHARACTER TECHNICAL CONSTRUCTION

  SCHOOLS LECTURED INCLUDE USC, SAN JOSE STATE, SHERIDAN, NEW MEXICO STATE UNIVERSITY, DEPAUL, UNC CHAPEL HILL AND CCAD
   
 

COFOUNDED AND CEO’D A LLC THAT HAD BOOTH REPRESENTATION AT THE TWO BIGGEST CONFERENCES IN ENTERTAINMENT:

SIGGRAPH ‘13 - GDC ‘14

 

 


 

 

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