This was concept work completed by me while on vacation and submitted to the Star Wars The Force Unleashed Downloadable Content crew. The idea behind this, the idea did not go through to production on Downloadable Content, was that when a playable character uses the force additional shader technology would permanently scar the surrounding environment. In addition, to make gameplay better, combinations on the controller would change the fighting style of playable player to another sith. For instance, if main playable is Lord Maul (a Kung Fu style) and adversaries are coming from opposite sides, the player could switch to General Grievous, a fighting style better suited to handle opposing sides fighting (Crane). For a more combative, less agile approach, say if the player is to face a Wampa, he could swith to Lord Vader by doing a combo on the controller (Barbarian Samurai approach). This could potentially increase the fun factor (gameplay) of the game, which was lagging in the reviews.
I took an existing render in build of Lord Maul and altered the shapes, added content, and color values in photoshop. This image was done in approximately three hours with over thirty layers. Because I was on vacation when this was done, I did not have my Wacom tablet. I used my right hand and a mouse to create this image and I am left handed. This was presented in email format, while on the road, to the writer of Star Wars The Force Unleashed. Often at times when I travel I get ideas and need to get them to my laptop immediately. My laptop is my life. I love to work virtually. It makes things clean, concise, and easy to get to once on a server and I can easily email concepts, ideas, and instructions to a team that I am affiliated. |