Once I relocated to Lucasfilm, Ltd. San Francisco where we had a core convergence team including the lead research and developer (Director of Animation Technology) at the "Big Rock" Clone Wars studio (former CTO at Weta Digital)- Ms. Monique Bradshaw, the lead creature developer for Industrial Light and Magic, the main producer for the Clone Wars in Singapore (via conference call)- Mr. John Saunders, the head Creature Development CG Supervisor for Industrial Light and Magic (lead on the Star Wars prequels), and myself. In addition to the topics discussed above, we also discussed modeling topology and rendering optimization. Lastly, research was done on "enveloping" by myself using Industrial Light and Magic technology. At my station, I had four computers setup, one of which was a Linux machine with direct login to Industrial Light and Magic's server and their software Zeno. I was doing compare and contrast simulations and playblasts of enveloping between Zeno and Maya with the hope to include more Zeno technology into future LucasArts projects. I was using Industrial Light and Magic's Zeno software daily during my work in the LucasArts division testing builds and experimenting with Linux Block Party. In this sequence, the motion, done by myself, was completed in approximately a half hour per cycle and "run_fly". Again, this is a rig test. Lucasfilm, Ltd. is considered by many to be the top company in all of entertainment. To be on the steering committee setting the direction for this organization is a very big honor. I was one of the most vocal in these meetings.
Steering Committee Best Practices and Tutorials (ILM/ LucasArts/ Lucasfilm Animation) - sample notes |