BRENT J. ZORICH MA BSID EMAIL GLOBALLY PUBLISHED • LEAD RIGGER • ENTREPRENEUR XBOX • PLAYSTATION • NINTENDO • VFX • ANIMATION

 

250 UNIVERSITY PARTNERSHIPS BOBA FETT JABBA THE HUTT 3 WORLDWIDE MAGAZINES FEATURES SMART SKINNER RIGGING
MY BOOTHS AT GDC AND SIGGRAPH NBA 2K ENDORSEMENTS SMART SKINNER SOFTWARE METRICS BZP PRO VC INV-ACQ
SMART SKINNER SIZZLE REELS MADDEN NFL ARCHITECTURE LUCASFILM BEST PRACTICES COMMITTEE MODULAR RIGGING
SONY PICTURES PROTOTYPING SUPERMAN VIDEO BLOGS
CONSULTING RATES :: ADVISOR RATES
LINKEDIN ::::: VITA
HARRY POTTER 6-TRANSFORMERS 2 NFL TOUR NCAA FOOTBALL ULTIMATE EVIL: THE FORCE UNLEASHED MISC - PROJECT BREAKDOWN
4 PAGE PORTFOLIO :: FULL PORTFOLIO
SKETCHES MEL & PYTHON TOOLS TIGER WOODS TOUR RIG PROTOTYPING ENTREPRENEURIAL INTERESTS
NEW BUSINESS DEVELOPMENT HANDOUT PARTNERS NFL HEAD COACH MA: DINOSAUR AUTORIGGING IN PYTHON STAR WARS THE CLONE WARS
SPIELBERG PROJECT: INDIANA JONES PRODUCTS GOOGLE ANALYTICS ANIMATION MOCAP PIPELINE WORKFLOW FACIAL RIGGING (FACS)
BSID: NIKE RETAIL ARCHITECTURE THESIS MISC R & D IP: ALICE'S REVENGE UNIVERSITY GUEST PRESENTATIONS IP: TIGER CHRONICLES
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COFOUNDED A LLC WHERE 250 UNIVERSITIES ON 6 CONTINENTS HAVE MY RIGGING TECHNOLOGY     :::::     THAT IS GREATER THAN FACEBOOK'S NUMBER PRE "SERIES A" INVESTMENT
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COFOUNDED A LLC LEADING TO FORTUNE 100 ACQUISITION NEGOTIATIONS (ONE OF THE THREE SILICON VALLEY COMPANIES WORTH OVER 120 BILLION)
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"MODERN ALICE IN WONDERLAND: ALICE'S REVENGE"

 

ENTERTAINMENT INTELLECTUAL PROPERTY PITCH

FOR PLAYSTATION, XBOX, OR OCULUS

 
 
 
 
     
     
Idea:   An ip pitch for a Xbox or PlayStation game
     
     
Writer:   Brent J. Zorich
     
     
Similar Story Design:   Aliens, Kill Bill Vol 1, Alice in Wonderland Tim Burton
     
     
Similar game design:    Halo, Assassin’s Creed
     
     
Theme:   Putting your life at risk to avenge the honor of your family
     
     
Monetization:   Through video game console and tapping into the multi billion untapped female gaming market
     
     
Hopeful pitch/ acquisition/ production:    Microsoft Game Studios/ PlayStation Interactive Entertainment Studios/ Activision Blizzard/ Electronic Arts/ Disney/ Warner Bros Interactive/ Oculus
     
     
Synopsis:   Alice is a little girl from Asia, and her and her sister’s family are tied to the Asian mob. Alice was sent to live with a foster family in New England in modern times, with her sister Christina being sent just outside of Columbus Ohio (eventually with Alice moving to Columbus). At the age of 12, Alice experiences the modern twist “Alice in Wonderland” story... But this is not what the game is about... Even though she escapes. At the age of 14, her sister Christina is kidnapped, tortured, and murdered by her former nemesis, the Queen of Hearts. The white rabbit appears in Columbus, Ohio, to tell Alice. Alice, helpless, leaves Columbus vowing revenge and returns to the Asian mob in China, strengthening mob ties, ninjutsu, weaponry, poisoning techniques, and advanced laser guided armor piercing techniques. She trains in jeet kune do for a period of 10 years becoming a master. Alice returns to Columbus, Ohio, to go to the “wonderland” hole, meet the white rabbit, and infiltrate the Queen’s palace... In a Ripley from “aliens” meets Oren-Ishi from Kill Bill vol 1 similar storyline, only to find that the white rabbit has been executed for treason, who was previously going to show her the way through wonderland. Previous to the execution, while being tortured, the white rabbit told the Queen that Alice was coming back with modernized warfare to wipe the palace out. The Queen sent out a beacon to different plants and creatures throughout wonderland to emit a toxin in the air that can kill a human. Ultimately, she tricks the Queen of Hearts to entering a portal for the main boss fight in the end, and the Queen is brought to the underworld of Hong Kong. The final boss fight takes place in Alice’s Chinese family’s dojo with the mob family patiently sitting, expecting Alice to kill the Queen in front of the mob avenging Christina.
     
     
Gameplay:  
As apart of gameplay level design, the first level in wonderland is toxin free, but she must search for the antidote for the following level as each board passes, killing enemies and bosses along the way. As Alice progresses in the game, the toxins make her weaponry less effective, ultimately relying on the martial arts and hand to sword and flame tactics that she learned while in China.

Each level is timed due to the air toxin antidote expiring and as the game progresses she must rely more on stealth to kill as opposed to distance firing. The game play mechanics begin like a Halo, but eventually the combat system is more Assassin’s Creed.

     
     
Essence Imagery:  
 
 
 
     
     
 
 
 
 
 
 
 
TITLES
 
WORLDWIDE MEDIA

 

ENTREPRENEUR PITCH

 

As someone who can conceptualize a solution to a problem; design a product; animate the feature; technical direct the visual effects; create the coinciding video game; research and implement the biomechanical characteristics of the character design; work with the actors on the set or in motion capture; handle the brand and marketing; handle the customer presentations; automate and write software saving millions in overhead; represent the product in booths at the two biggest conferences in entertainment: siggraph and gdc; license the software globally to six continents; partner with over 250 universities globally; push technology until it is featured on the cover of a worldwide magazine; partner with technology incubators; raise seed capital for a startup; pitch and present to venture capitalists; present to potential interested Fortune 100 acquisition holders; bring the product into customer space via retail design from working at the architecture firm ranked number one in the world; and inspire and lead a team; Brent can generate revenue for your company. Venture capital estimates Brent's value for a game/ animation startup (less than three years in operation) at 4 million dollars (meaning if a startup were worth 5 million dollars and he came on board they would elevate to 9 million dollars). Brent is potentially willing to negotiate billable hours on your project or company for equity, or stock... or by A-list (magazine published/ television published) directors, producers, engineers, or Chief Executive Officers giving a signed letter of recommendation that could be posted on www.brentzorich.com and would lead to other future work or to venture capital. Brent is willing to, if need be, take all content attached to www.brentzorich.com and validate in a court of law via polygraph in order to maintain utmost credibility at all times. Smart Skinner technology is copy protected and encrypted under BZP PRO LLC, where he is Chief Executive Officer. Brent J. Zorich wrote the entire Smart Skinner Technology himself.

 
"A power player is not the person who parties the hardest or can talk the loudest. A power player is the person who can complete 560 hours of Spielberg work in 3.5 hours WITHOUT a compromise on quality." BZ