| Brent J. Zorich |
B.S.I.D. M.A. M.S. (candidate) |
brentzorich@yahoo.com |
| 415.283.5625 (business calls only) |
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| Specialties and Experiences: |
Master Character Technical Director |
Industrial Light & Magic Creature R & D |
Digital Artist |
Lead/ Senior Technical Artist |
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Software Engineering |
Colour Compositing |
Lucasfilm Best Practices Steering Committee |
Lucasfilm Executive Level Training |
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PRINTABLE RESUME WITH REFERENCES ATTACHED: PDF TEASER REFERENCES
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| COMPANIES |
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2011 - current |
Film and Game Software Solutions Through Instant Direct Digital Download |
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Maya Tool Development with direct digital download.
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Owner and Chief Technolohy Officer
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Topics: |
Created autorig tool that is for sale off of http://www.brentzorichproductions.com |
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What will take a TD two weeks to do can be done in ten seconds. |
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This is not a full time position, I will entertain potential other opportunities.
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Handled banking setup, web development, marketing, tool development, and billing. |
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My auto rig tool (from experiences on star wars, indiana jones, madden, nba 2k, and discussions in the lucasfilm steering committee that i was in for digital standards and best practices) is for sale. At lucasfilm, you would be expected to make a tool this complex. What takes 2 weeks to do can be done in 10 seconds. It is retailing for $100.00. |
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2011 additional accomplishments |
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Selected to be a member of Cambridge’s Who’s Who run by Donald Trump Jr.
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Masters of Science in Computer Science at Strayer University 2010 (expected graduation SU ‘12) started
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CCAD (Columbus College of Art & Design) |
2010 |
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Topics: |
Film Game Convergence and Computer Graphics |
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Critique Student Portfolios |
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2010 additional accomplishments |
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Masters of Art in Techncial Animation at ACCAD at The Ohio State University 2010
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Portfolio and Biography featured in Issue 10 of “3D Artist” magazine
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Senior Character Technical Director (Lead Rigger) card badge salary @ 50 hours a week: $110,004.00 per year |
Put on ILM disability due to being stalking victim & identity theft. |
Guilty parties reported to authorites. - Perfect health now. |
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Projects: |
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“Star Wars The Clone Wars: Season Two” (color correction and compositing) Showcased at annual firmwide meeting. |
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“Transformers Revenge of the Fallen” (shot approval) |
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"Star Wars The Force Unleashed II" (initial kickoffs, shared assets, file management, eight month long rigging r and d) |
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Multi Divisional Steering Committee setting digital standards for Lucasfilm, Ltd. worldwide- approx ten of us. |
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Research and Development (ILM, Lucasfilm Animation Singapore, and LucasArts). |
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Involved in the interviewing and hiring of candidates for Lucasfilm, Ltd. |
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Physiology research and close relations to the Skywalker Ranch Library. |
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Weekly creature development meetings Industrial Light & Magic. |
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Working knowledge of proprietary rigging software (block party) for Lucasfilm, Ltd. |
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Characters rigged for TFU included main playable (Ultimate Evil), Boba Fett, and Jabba the Hutt. |
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Full working knowledge of biped, quadroped, winged, and custom rigs used for all Clone Wars and ILM. |
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Research and development on existing game engines for Star Wars IP including Unreal Engine. |
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Research and development shown to Mr. George Lucas in Singapore. |
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Promoted and relocated from Lucasfilm Animation Singapore to the Lucasfilm Presidio (SF) after only five months. |
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Two relocation packages within five months at $10,000 each. |
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Executive Level Leadership Training arranged by internal human resources for Lucasfilm, Ltd. by Mr. Larry Seal. There were approximately eight of us in training (head of public relations, legal, head of marketing, head of distribution). I was the only computer graphics person being trained to be a studio executive. |
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Participant in the inital kickoff meetings for Star Wars The Force Unleashed II. |
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Bi-monthly meetings with the two heads of ILM Singapore on the topic of Film Game Convergence. |
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Proposal submission to Executive Committee (OAS- Offensive Attack Strategy) |
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Instrumental in the cancelation of the XBOX 360 and PS3 version of Indiana Jones and the Staff of Kings written by Steven Spielberg |
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Prototype rigs created and submitted for Lucasfilm Tech Art Documentation combining The Force Unleashed, The Clone Wars, and Attack of the Clones, for both The Force Unleashed II as well as Indiana Jones. |
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Enveloping and rigging r and d comparisons and documentation between ILM’s ZENO and Maya. |
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Quality assurance on porting ILM’s ZENO Block Party software from Linux to Windows. |
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In charge on monthly presentations while at Lucasfilm Animation Singapore and worked on a presentation with the
head of ILM Singapore that involved shots on HARRY POTTER AND THE HALF BLOOD PRINCE. |
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Associate Technical Artist (Lead Rigger) card salary @ 50 hours a week: $72,750.00 per year + stock options
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Projects: |
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“EA Sports MMA” (research and development) |
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“Tiger Woods PGA 09” (research and development) 2008 Nominee "Best Individual Sports Game" Video Game Awards |
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“NFL Tour” |
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“NFL Head Coach 09” |
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“Madden NFL 09” 2008 Nominee "Best Team Sports Game" Video Game Awards |
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“NCAA Football 09” |
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Proposal submission for Central Football (incorporating Nike biomechanics and physiology into Madden animation). |
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Multi studio Steering Meetings setting direction for EA Sports. |
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Research and Development (Rigging and Biomechanics). |
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In charge of all rigging for central football: Madden, NCAA, NFL Tour, and NFL Head Coach. |
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Advised and assisted on rigging for Tiger Woods Golf 09. |
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Worked with lead engineer on custom quaternion node used in central football for deformation. |
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Improved physiology of all bodytypes from NFL/NCAA 08 to NFL/NCAA 09. |
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Attended weekly technical art meetings on advanced mathematics based on taped lectures of MIT professors. |
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Madden work also feature on the television show on ESPN "Madden Nation". |
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R and D rigging work dealing with real time muscle jiggle, fat jiggle, flexing, and deformation on EA Sports MMA |
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Helped determined with modeling leads final topology construction on meshes for deformation. |
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Responsible for the implementation of new player proportions based on scan data from Madden 08 to Madden 09. |
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Given a raise after three months of working there. |
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Told by human resources after my one month notice and exit interview I was in great standing with EA and could come back to any studio. |
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Character Technical Director salary @ 40 hours a week: $57,500.00 per year
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Projects: |
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“NBA 2K8” 2007 Nominee "Best Team Sports Game" Video Game Awards |
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Rigged cheerleaders for NCAA 2K7 that are driven by motion capture. |
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Rigged players for NBA 2K8 and NCAA 2K8 and added more attention to physiology detail |
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Modeling Rigging Intern salary @ 40 hours a week: $41,000.00 per year
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Projects: |
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Modeled several citizens (LODs included) or the game that contained swappable parts and laid out the UVs for them. |
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Modeled the clothing of Lex Luther, the main villain in the game. |
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Rigged two of the main bosses in the game that Superman must face and defeat. |
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Participant- Modeling, Texturing, Lighting, Rigging, Compositing, and Animation
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Projects: |
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Participant in a twenty week intensive training program with the supervisors DreamWorks SKG in a production setting. |
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Taught one of the classes in the Wexner Center for the Arts during the DreamWorks SKG Outreach program. |
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Trained in DreamWorks SKG process: Modeling, Texture Painting, Rigging, Animating, Lighting, and Effects. |
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Asked to give the lecture on CGI at the Wexner Center for the Arts for the DreamWorks SKG non studio class. |
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Modeling, Rigging, Animation, Color Correction, Layout, Compositing
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Projects: |
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Worked with scientists from across the country for feedback on this project. |
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Designated as one of the lead modelers, character setup artists, and animators on this project. |
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This project was seen on the DISCOVERY CHANNEL and THE SCIENCE CHANNEL. |
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Worked with Texture Lead on "Madagascar" via DreamWorks SKG Outreach Program. |
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GENSLER (architectural design firm ranked overall #1 in the world) |
1999-2001 |
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Interior Architect card salary @ 40 hours a week: $32,000.00 per year
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Clientele: |
Volkswagen, Soloman Smith Barney, Adidas, Lincoln Mercury |
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Gave presentation to staff on Industrial Design as relating to environmental psychology, product development, branding, and pioneering science fiction technology. |
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Worked on the branding, design development, and construction documentation of interior spaces for several of Gensler’s exclusive Fortune 50 clientelle including Arthur Anderson, GTE, Salomon Smith Barney, Adidas, Volkswagen. |
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Sat in meetings about professional practices and leadership driven by executive committee at Gensler. Parties involved with these meetings included M. Arthur Gensler and Edward Friedrichs. |
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Flown between studios to do marker rendering and illustration. |
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Recommendation to graduate school at ACCAD at THE Ohio State University from Vice President, Harvard alumni, and partner at Gensler, Mr. Darrell A. Fitzgerald, FAIA. |
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NBBJ (architectural design firm ranked #2 in the world in hospitality; # 5 overall) |
1998-1999 |
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Interior Architect Intern $8.00 an hour
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Clientele: |
The Republic of China |
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Worked as an intern with a team on the design of the Beijing Hotel in Beijing, China that is approximately 1
million square feet. |
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Sat in critique sessions of Beijing Hotel while listening to theory and practice from a lead designer who had been
inducted in the Interior Design Hall of Fame as well as the partner of NBBJ, Friedl Bohm. |
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Clientele: |
Various companies throughout the midwest |
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Worked on presentation pieces for clients around the country as an intern for this Herman Miller dealer. |
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Reported directly to Vice President of the company and did exclusive work for him that he directly approved. |
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INDEPENDENT DESIGN PROFESSIONAL |
1997 |
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Freelance Industrial Designer and Interior Architect
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Clientele: |
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Worked with ConAgra engineer on Design and Construction Documentation of Plant in Nashville, TN. |
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Creation of independent product (golf sandal) and marketing campaign with a business partner that was pitched (in powerpoint presentation format) to the office of the CEO of Reebok. |
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The marketing, product, and branding strategy developed was to reposition Reebok's Greg Norman "Shark" brand to a younger crowd to compete with the Nike Tiger Woods campaign (Tiger Woods had just won his first Masters and signed sponsorship with Nike- the "I am Tiger Woods" advertisements). |
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Design Engineering Intern
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Clientele: |
John H. McConnell (owner of the Columbus Blue Jackets) |
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Design and illustration for custom made SUV and full size coach busses. |
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On site construction and interior product design of these vehicles.
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Voted in as undergraduate president to the student body of the Industrial, Interior, and Visual Communication Design Department at THE Ohio State Universitry in this student organization (Design Circle).
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Recipient of the Chairperson Discretionary Scholarship (Given annually to the President of Design Circle).
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Worked with undergraduate committee and faculty on the organization of events as well as sponsorships. |
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Responsible for bringing in design professionals to guest lecture. |
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Direct involvement with the organization of the Senior Show featuring senior students thesis work. |
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Trained by Tommy Hilfiger corporate on material usage of fashion apparel.
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Trained to set up fixtures and do merchandising during high volume sales periods during employment.
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Repositioned fixtures in store to gain more sales volume and increase profit under supervision of management and corporate executives at Tommy Hilfiger. |
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| SOFTWARE |
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Maya, Motion Builder, MEL, Python, Photoshop, ZENO (ILM’s software), After Effects, Final Cut, Virtual Reality Modular Language, Pixar's Renderman, Slim, C++: note- I have not done VRML, Renderman, or Slim since 2003 but review the notes every three months |
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| EDUCATION |
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| HONORS |
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Portfolio and Biography featured in Issue 10 of “3D Artist” magazine Article |
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Portfolio featured in panel at Siggraph 08 |
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Multiple Graduate Associateship Scholarships |
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Awarded Chairperson’s Discretionary Scholarship because voted as undergraduate "Design Circle" President |
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Member of 2011- 2012 Cambridge's Who's Who run by Donald Trump Jr. link |
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| ACTIVITIES |
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Sigma Alpha Epsilon: Pin Number 236237 |
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Personal Training of College Athletes Routine |
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THE Ohio State University Alumni Association |
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| COVER LETTER |
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To Fellow Computer Graphics Researchers, Engineers, Executives, and Artists,
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Creating works of art has been Brent J. Zorich's strongest passion his entire life. He had taken private art lessons at the Central Ohio Art Academy for twelve years,
competed internationally at the Ohio State Fair (the biggest fair in the country) and won Best of Show. Peter Jackson, after he had left, had judged work from the school
before. Prior to the animation industry, he had worked for the architectural firms ranked number one (Gensler) and number two (NBBJ) in the world as an interior architect;
having graduated from the department of Industrial Design at THE Ohio State University- the top rated design school in the country; given honorary admission from
high school. The people that he aspires to be like are Mich Chau (president of Lucasfilm), Dennis Muren (head of ILM), Art Gensler (founder of Gensler), Steve Jobs
(founder of Apple and Pixar), Phil Knight (founder of Nike), Walt Disney, and Andy Serkis (motion capture specialist- Gollum). He has studied and completed his first
Masters of Arts in Computer Visualization at ACCAD at THE Ohio State University (where CGI was founded- typically getting over 200 applicants a year and accepting
eight - he was recommended by a partner at Gensler); focusing his research in bio mechanical character setup. This research involved working directly with supervisors
from DreamWorks SKG via the DreamWorks SKG Outreach Program. At Take 2 Interactive, he did research on ways to streamline current rigs to make them lighter for
game play on the award winning title NBA 2K. Later, he returned to EA Sports as a technical artist implementing rigging techniques as well as doing research on more
advanced character setup for the top selling titles in the world, including MADDEN (the top selling title in North America).
At Lucasfilm, Ltd., the number one ranked entertainment company, he was apart of the team on film game convergence by collaborating on global “Star Wars”
related projects while working with all three divisions: LucasArts, Lucasfilm Animation, and Industrial Light and Magic. This research involved complete analyzing and
understanding of both render and real time assets for maximum output and potential (led by myself and a team of core artists and engineers). This was shown to Mr.
George Lucas in Singapore. For the ease of better global communication, he was relocated (via order of the executive committee) from the Lucasfilm Animation Singapore
studio (LAS) to the home office (The Presidio and the Skywalker Ranch) in San Francisco to continue research on this subject matter. He was also selected by The Director
of Animation Technology (former Chief Technology Officer at Weta on The Lord of the Rings) to be on the Lucasfilm, Ltd. steering committee setting best practices and
digital standards for Lucasfilm, Ltd. globally. Brent was also put through executive training at Lucasfilm, Ltd. with Mr. Larry Seal. There were approximately eight of us
in training (head of public relations, legal, head of marketing, head of distribution). He was the only computer graphics person being trained to be a studio executive. Brent
wrote an executive proposal entitled Offensive Attack Strategy for the President of LucasArts, Mr. Darrell Rodriguez; after reading it, Darrell requested a digital copy and
forwarded it to the board of directors at Lucasfilm. Brent was also in Creature Research and Development at Industrial Light & Magic with the Department Supervisor. It
was in this meeting where he critiqued colour on the film Transformers Revenge of the Fallen.
His character that he did technical direction on, Ultimate Evil, was also the character chosen for the cover of the Star Wars title, Star Wars: The Force Unleashed
Ultimate Sith Edition; a very prestigious honour. Brent was also tasked on Indiana Jones Intellectual Property written by Mr. Steven Spielberg and instrumental in the
cancellation of the XBOX 360 and PS3 version of the title. He has completed his first Masters (M.A.) in Technical Animation at ACCAD at THE Ohio State University and
is enrolled to begin his second Masters (M.S.) in computer science at Strayer University specializing in software engineering.
His goal with this type of education would be
that he could get into the software architecture of packages like Maya and ZENO (ILM's that he's used) and manipulate the software to better suit my needs when necessary
without passing the task off to a different department. Brent J. Zorich looks forward to speaking to other graphics researchers on the subject matter listed above and is always
open to accepting linkedin invitations from colleagues in the industry who share my passion for doing great work and has successfully started his own business selling his
own custom software off of BRENT ZORICH PRODUCTIONS, LLC website that is based on experiences with previous employers. |
Sincerely,
Brent J. Zorich
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BRENT ZORICH PRODUCTIONS, LLC as a company is willing to, if need be, take all content and content of all links attached to www.brentzorichproductions.com that they have creative control on to a court of law and have a representative from the company take a polygraph (lie detector) test to verify and validate all contents and links www.brentzorichproductions.com in order to maintain utmost credibility at all times. |
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EA SPORTS |
NBBJ |
TAKE 2 INTERACTIVE |
DREAMWORKS SKG Outreach Program |
BRENT ZORICH PRODUCTIONS, LLC |
LUCASARTS |
GENSLER |
ELECTRONIC ARTS |
LUCASFILM ANIMATION SINGAPORE |
INDUSTRIAL LIGHT & MAGIC |
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