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| Creating works of art has been my strongest passion my entire life. Prior to the animation industry, I had worked for the architectural firms ranked number one (Gensler) and number two (NBBJ) in the world as an interior architect. The people that I aspire to be like are Mich Chau, Dennis Muren, Art Gensler, and Andy Serkis. I have studied for my Masters of Fine Arts in Computer Visualization at ACCAD at THE Ohio State University; focusing my research in bio mechanical character setup. This research involved working directly with supervisors from DreamWorks SKG. At 2K Sports, I did research on ways to streamline current rigs to make them lighter for game play on the award winning title NBA 2K. Later, I returned to EA Sports as a technical artist implementing rigging techniques as well as doing research on more advanced character setup for the top selling titles in the world, including MADDEN (the top selling title in North America). At Lucasfilm, Ltd., I was apart of the team on film game convergence by collaborating on global “Star Wars” related projects while working with all three divisions: LucasArts, Lucasfilm Animation, and Industrial Light and Magic. This research involved complete analyzing and understanding of both render and real time assets for maximum output and potential (led by myself and a team of core artists and engineers). For the ease of better global communication, I was relocated (via order of the executive committee) from the Lucasfilm Animation Singapore studio (LAS) to the home office (The Presidio and the Skywalker Ranch) in San Francisco to continue research on this subject matter. I look forward to speaking to other graphics researchers on the subject matter listed above and am always open to accepting linkedin invitations from colleagues in the industry who share my passion for doing great work. |
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Brent J. Zorich at eight months old.
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I was approached by the editor of this publication on doing a story on both my portfolio and my biography. My scholastic research interests were discussed as was my advise to those trying to break into this industry. Lastly, the topic of film game convergence was key to the interview. This is a worldwide publication. 3D Artist is owned by Imagine Publishing.
Note: portions of subtext misleading. Characters shown on 360 and PS3 version of Indiana Jones and The Staff of Kings (the version I helped cancel due to gameplay) were untouched by myself. The character technical director that I hired and led did the manual work on Obi-Won and Player Tatooine (I trained and oversaw him). MFA incomplete, paper portion of thesis outstanding, project portion completed.
Link to 3D Artist Online.
Link to the Article.
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Special thanks to the following teams and organizations that I am affiliated... |
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Lucasfilm, Ltd. |
Industrial Light and Magic |
Lucasfilm Animation Singapore |
LucasArts |
The Skywalker Ranch |
Lucasfilm Animation |
2K Sports |
EA Sports |
Electronic Arts |
Burpee Museum |
THE Ohio State University |
DreamWorks SKG |
ACCAD |
COAA |
Siggraph |
AIA |
Gensler |
IIDA |
NBBJ |
Take 2 Interactive |
Imagine Publishing |
NBA |
NFL |
NCAA |
Jordan |
PGA |
3D Artist Magazine |
Microsoft XBOX 360 |
Sony Playstation 3 |
Nintendo Wii |
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